Global Composite Master: Compositing an Undead Army from the Start - Chapter 697 - 341: Robust Army! (Five-in-One)_5
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- Chapter 697 - 341: Robust Army! (Five-in-One)_5

Chapter 697: Chapter 341: Robust Army! (Five-in-One)_5
Of course, he was going to get beaten up.
However, Chen Mo wasn’t overly worried about this.
Because he wasn’t a regular professional; he was the Main God of the Undead, who relied on summoned creatures to deal damage. Now, after his deification, although the calculation rules for his skills had changed, they remained exceptionally powerful.
The data for a few of his main skills were as follows:
[The Undead’s Legion·Gold]
Profession: Skeleton Mage
Cooldown: 5 seconds
Effect: Consumes 1 point of God Ability to summon a number of Skeleton Monsters equal to ’Level × Profession Star Level × Divine Power’. These Skeleton Monsters are permanent. Their profession can be self-designated from various low-tier professions, and they will be equipped with the corresponding low-tier profession’s phantom weapons and skills.
The attributes of the Skeleton Monsters are linked to your divine element and God Ability, where their ’God Ability = Your God Ability × 10’ and their ’divine element = Your divine element × 3’. Additionally, their attributes are enhanced by an amount equivalent to ’Your Profession Star Level × 50%’ of your All Attributes.
In other words, the God Ability of the Skeleton Monsters summoned by Chen Mo is ten times his own, and their divine element is three times his own.
Based on this, the Skeleton Monsters can also receive an additional attribute bonus equivalent to half of Chen Mo’s Profession Star Level. Chen Mo’s current Profession Star Level is a staggering 400 stars, meaning the Skeleton Monsters gain an additional 200-fold attribute enhancement from this. This power boost was incredibly potent.
Essentially, after their attributes are boosted, the Skeleton Monsters can rival the attribute strength of a typical second-tier God Realm entity.
In other words, if Chen Mo isn’t suppressed by Divine Power, he can fight opponents of higher tiers using his summons.
Of course, avoiding suppression entirely is impossible. Even if he activates the effect of the Chaos Supreme Treasure to negate percentage-based suppression, Chen Mo would still be subject to standard multiplicative suppression. Thus, fighting across tiers remains challenging.
However, fighting enemies below the second-tier God Realm is extremely easy. If an opponent’s Divine Power isn’t higher than his, he can even achieve a crushing victory. He could effortlessly take on millions, or even billions, of individual powerhouses with similar Divine Power, provided they aren’t organized into an army array.
But if he encounters Divine Power suppression, his combat power will decrease rapidly.
Nevertheless, as long as the suppression isn’t too severe, Chen Mo retains a strong counter-attack capability. After all, his summons possess extremely high attributes; even if suppressed a hundredfold, their combat effectiveness would still be substantial.
Besides The Undead’s Legion, the effects of Chen Mo’s other four skills also changed accordingly.
[Universal Shield·Gold]
Profession: Skeleton Mage
Level Requirement: 10
Cooldown: 30 seconds
Effect: Consumes at least 1 point of God Ability. Applies a shield to all friendly units within a radius of ’Level × Profession Star Level × Divine Power’ meters. This shield has a shield point total equal to ’5 × (100 + Profession Star Level) × consumed God Ability points’. The shield can withstand any type of damage and lasts indefinitely.
Any unit that damages an ally protected by this shield will cause the shielded ally to enter ’Frenzy’, increasing their attack speed by 100%. It will also trigger ’Lightning Chain Retaliation’. The retaliation damage is equal to ’your divine element’. The unit that ultimately breaks the shield will receive fixed damage equal to ’the shield’s original maximum shield points’.
If the shield shatters or is dispelled, a new shield is automatically reapplied (this effect triggers only once).
Shield points can be used as a universal consumable. They can substitute for various resource costs, such as God Ability, fighting intent value, rage value, etc. All your resource consumptions can be primarily covered by shield points (this characteristic does not apply to the casting of Universal Shield itself).
[Worshipping the God of Death·Gold]
Profession: Skeleton Mage
Level Requirement: 5
Cooldown: 60 seconds
Effect: Consumes 1 point of God Ability. Affects all summoned creatures within a radius of ’Level × Profession Star Level × Divine Power’ meters, increasing their attack speed by 300%. Their attacks inflict ’Inaction’ and ’Despair’ on the target; these debuffs can stack.
If the summoned creatures possess a shield, their movement speed and attack speed are additionally increased by 100%, and their attacks inflict bonus damage equal to 1% of their current shield points.
While this effect is active, they gain the ’Immortal’ and ’Flying’ abilities.
If they die while this effect is active, they inflict a Death Curse on their killer, increasing all damage received by the killer by 5%. This curse can stack.
The Worshipping the God of Death effect is permanent, but its buffs do not stack if reapplied to the same unit.
While Worshipping the God of Death is active, each summoned creature is equipped with a ’Reaper Suit’ corresponding to its profession. The level of the Reaper Suit is identical to the caster’s level.
The changes to Worshipping the God of Death weren’t very significant. Besides the range formula now incorporating Divine Power and the energy cost changing to God Ability, other modifications were minor.
[Endless Healing Wave·Gold]
Profession: Skeleton Mage
Level Requirement: 15
Cooldown: 10 seconds
Effect: Consumes 1 point of God Ability. Unleashes an Endless Healing Wave affecting all units within a radius of ’Level × Profession Star Level × Divine Power’ meters around you. This Healing Wave jumps between units indefinitely, prioritizing unaffected units. If enemies are present, it will alternate between allies and enemies. The Healing Wave jumps every 0.005 seconds. Each time it lands on a unit, it inflicts either healing or damage.
Friendly targets are healed for an amount equal to ’your divine element × Profession Star Level × Level’. This healing also affects all other friendly units within a 500-meter radius of the primary target.
If a healed friendly target is already at full Health, the wave instead inflicts fixed damage equal to that target’s maximum life value upon all units within a 500-meter radius of that full-Health target.


