Re-Awakening: I Ascend with a Legendary class - Chapter 591: Luxurious Part--Vorara City
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- Chapter 591: Luxurious Part--Vorara City

Chapter 591: Luxurious Part–Vorara City
The whole gang had fun for three days straight as they played various games, partied, drank, danced, and even fought a bunch of Tier-8 and Tier-9 bullies who were harassing others and throwing death matches at them.
But they picked on the wrong people and invited their doom as the group death match resulting in death of twelve assholes consisting of different races.
After having fun for three days, the gang slept and rested for one whole day at their Celestial Garden Estate.
Ainen and others also reached Tier-4, and ate resources they collected in S-rank game to maximize their stats like Almond and Lily.
They still had enough resources for stats increase that they could reach Tier-7.
But to break through from Tier-4 to Tier-5, they needed to complete their second deck.
Fortunately, they got some interesting information in the past three days from some people.
A place, a simulation, that can help one experience a life-like reality of what they desire.
This place was in the luxurious part of layer 2.
The transit to Vorara City cost 10,000 Anchor Points for the whole group.
It was worth it the second they arrived.
Almond had thought Arklight City was impressive. He was wrong about what impressive meant.
Vorara City was on a completely different level.
The first thing he noticed when the transit vessel slowed down was the size of it. It just kept going. No matter which direction he looked, there was more city. Towers that curved and twisted into shapes that shouldn’t have been able to stand. Whole districts floating in the air the ground level, connected by wide columns of light that people actually walked through to get between levels. Streets that moved on their own, carrying people along like slow rivers.
The second thing he noticed was the sky.
“This is big,” Lily muttered.
“Yeah, I thought people would be less in the expensive city, but this is exactly the opposite of what I thought.” Saffa grinned. “I don’t mind though.”
Everyone thought the same.
“The sky is awesome,” Ainen said.
It wasn’t like Arklight’s sky. This one was deep and dark even during what passed for daytime, filled with stars that actually moved. Slowly, but visibly. Like they were writing something in a language nobody had taught him yet.
“Those stars are radiating energy down in unique frequencies,” Galvaren said quietly, standing beside him at the vessel’s window.
“I noticed,” Almond nodded.
Gopu was in his full size inside the transit cabin. He had his nose almost pressed against the window, watching the city get closer. His scales were cycling through colors slowly, which usually meant he was excited but trying not to show it.
The vessel landed in a wide open plaza made of pale stone. The air outside smelled clean and sharp, like right before it rains. Everything around them was big and elegant without trying to look elegant. No flashy signs, no crowds fighting for space. Just wide streets, tall buildings, and people moving around with the calm energy of a place that didn’t need to prove anything.
The people themselves were wild in variety here. A group of beings that looked like they were made of smoke but shaped like people. A pair of massive stone creatures walking side by side, having a quiet conversation. A child running between them with five shadows looking like him running along.
“I want to live here,” Ainen said.
“We just got here,” Fraisea said.
“Still.”
“Let’s try food first,” Saffa said.
“Good idea.”
The restaurant they chose was built into the side of one of the towers, open air on one side with a view of the floating districts above them. The menu was strange — instead of a list, a small device at each seat asked them questions and then suggested dishes based on the answers.
The food was incredible.
They sat around the table eating and talking, the city spread out below them on one side and the floating districts glowing overhead on the other.
“So what do we actually know about this simulation place?” Almond asked.
“It generates an experience specific to whoever goes in,” Sylvia said. “It reads you somehow and builds something around what you need to understand. People come out with Inspiration.”
“You all have fun with it. Us non-player gang, will roam the city and find fun places.” Galvaren grinned.
Non-players like Alfred and other Oblivion Lords could spend Anchor Points as well if Almond transferred Anchor Points to them as he was their originator.
…
The simulation facility sat at the edge of the main district.
It was long and low and wide, built from something that looked like stone from one angle and dark glass from another. The entrance was a tall open arch with no door. The air inside was noticeably quieter the moment they stepped through it, like the sound from outside had decided to stay out.
A staff member met them near the entrance. Calm, tall, unhurried, and tiny red-scaled with two blue-burning horns.
The group went through the catalogue as there were different levels of simulations.
The most expensive one was 100,000 per player.
The average result of this most expensive level was 2 card creations per 3 simulation attempts.
The group picked it, but naturally, the average result wouldn’t apply to them.
Everyone entered individually into different rooms after paying.
White walls. Empty floor. Quiet.
A soft voice came from somewhere. “What world do you want?”
Almond thought about it for a second.
“A dead world,” he said. “One that used to be full of life but isn’t anymore. But the ruins are still there. Everything that lived there left something behind.”
“Understood,” the voice said.
The walls went dark.
…
He was standing on cracked ground under an ash grey sky.
Cold, dry, completely silent. In every direction stretched the ruins of a massive city — broken towers half buried in dust, collapsed archways, streets swallowed by the earth. It had clearly been home to many different kinds of people once. The ruins were too varied to belong to just one race. Some structures had been grown, not built. Some roads still faintly glowed under the dust.
Everything was dead. But everything had left something behind.
He walked for days without a destination. Just looked at things. Touched walls. Explored collapsed districts.
On the third day, he found underground workshops. A whole district of them, perfectly preserved. Tools still laid out on benches. Materials are stored neatly on shelves. An unfinished garment sitting flat on a worktable like whoever made it had just stepped away.
He stood there looking at it for a long time.
His Spirits were the same thing as all of this. What got left behind. Everything that died near him left something, and that something gathered in his Weaving Room and waited. He’d been weaving them into Familiars. But looking at the garment on that table, he thought — what if he wove them into something worn instead? Designed a blueprint first, then used the Spirits as the actual material. Something that sat on the body and pushed back against whatever pushed against the wearer, because it was built from things that had already faced ending and hadn’t disappeared.
He sat down at the bench and started designing.
[ NEW CARD GENERATED ]
[ Oblivion Atelier ]
Quality: 7-star
Effect:
— Design a blueprint of any outfit, armor, or wearable. Oblivion Spirits are consumed as material, their attributes woven into the finished product.
— Wearers of Oblivion Outfits receive a significant combat power boost, scaling with the number and quality of Spirits used.
— Oblivion Outfits are permanent unless deliberately dissolved by the user.
—
He left the workshops and kept exploring.
A few days late,r he found a section of the city where geological layers had folded into each other over centuries, creating something denser than either layer had been separately. He crouched and looked at it for a while, thinking about Pulse. About what would happen if he ran Pulse into a Spirit the same way time and pressure had compressed these layers — not weaving it into anything, just crushing it down until it became something denser. A crystal. Stable and heavy, holding everything the Spirit had been in a fraction of the space. One Spirit, then two, then ten, then however many he was willing to spend Pulse on. No cap. Just keep going until he chose to release it, and when he did, everything he’d packed in would discharge at once.
[ NEW CARD GENERATED ]
[ Oblivion Crucible ]
Quality: 8-star
Effect:
— Refine any number of Oblivion Spirits using Pulse as the catalyst, compressing them into an Oblivion Crystal.
— No limit on how many Spirits can be compressed into one Crystal. Keep stacking as long as you can sustain the Pulse cost.
— Crystals hold indefinitely. When released, all stored power discharges simultaneously.
—
On the sixth day, he found the center of the city.
A massive open plaza, and in the middle of it, a narrow tower that was completely intact while everything else had collapsed. Dark, smooth, no windows, no door. Just a solid surface that pulsed faintly when he touched it.
Whatever was inside, the tower didn’t build with it. It just held it directly. Contained it.
He thought about his Spirits. He was always using their structure — building things with them, crafting through them. But what if instead he just broke them open entirely and poured the raw Oblivion Force straight into himself? No construction, no container. Pick whatever aspect he wanted — speed, strength, perception, Will — and flood it directly. Scale with however many Spirits he consumed. It would burn out when the Force was spent, but in that window, whatever he pointed it at would be operating on a completely different level.
He took his hand off the tower.
[ NEW CARD GENERATED ]
[ Oblivion Flood ]
Quality: 9-star
Effect:
— Consume any number of Oblivion Spirits and release their raw Oblivion Force as a direct infusion into one chosen aspect of your being.
— Boost is immediate and scales with Spirits consumed. Duration scales with consumption.
….
The dead world faded. The ruins dissolved. White walls came back.
[ Ark of Fabricating Oblivion ]
Card Pile: [ 4/4 — Inspiration: 0 — Insight: 0 ]
Now, he needed 4 insights, one for each card, to create their evolved versions.
But that wasn’t needed for now. The requirement to Tier-5 was completing their deck, and they did it.


