Starting from the Planetary Governor - Chapter 1338 - 763: (Part 2)

Chapter 1338: Chapter 763: (Part 2)
This provides a way out for many backward products.
Of course, it’s best to produce high-precision, sophisticated products, as those offer higher official pricing and profit margins. Producing bullets or energy magazines for laser guns, however, has too low official pricing. Just one misstep in the supply chain, production management, or production efficiency and losses are likely.
Even if we take a step back and consider that the drawn technology is utterly useless or even repetitive, and the Alliance doesn’t want to expand this particular technology’s production, we can even sell the drawn black box.
The Sect of Mechanics places immense importance on black boxes. Currently, neither Gu Hang’s identity nor the Alliance’s power need to fear the black boxes leaking—just as long as they don’t leak all at once.
A single black box can sell for anywhere from tens of billions to tens of hundreds of billions. The exact amount depends on the type of technology contained in the box. A primitive G5 rifle technology might only fetch tens of billions.
Even then, it’s plenty, enough to trade for a destroyer, or even a cruiser.
Hmm… considering it this way, the returns are still insufficient, especially compared to Gu Hang’s current low-tier lottery pool, which is essentially dry, requiring about ten million Gift Points per draw. Drawing low-level technology can be particularly painful.
After contemplating, Gu Hang decided to set aside ten million points as a contingency fund to avoid being caught empty-handed should something arise that demands a substantial expenditure of Gift Points.
The remaining eighty million would be spent on technology lotteries, with forty million allocated for this purpose.
It would be huge if an Apocalypse-level Technology could be drawn.
Unfortunately, none were drawn.
However, there were at least two epic-level technologies obtained.
And both are worth mentioning.
[Advanced Star Fortress Construction Technology], [Modular Demon-Resistant Armor Technology].
The former is somewhat manageable; the Alliance already possesses the capability to build Star Fortresses.
The difficulty and cost of producing these are not as high as building warships. Even without extracTED technology, given the current industrial base of the Alliance, building batches of Star Fortresses and Armed Space Stations and then transporting them to defense-needed locations via specialized engineering ships is feasible.
However, designing and manufacturing them on one’s own is frankly not as effective as having a mature system-provided design plan, which includes black boxes.
Not to mention that these are epic-level technologies, labeled with ’advanced.’
Upon studying, Gu Hang discovered that this advanced Star Fortress’s combat capabilities already surpassed the Retribution-class Battleship. In a space shootout, even two Retribution-classes would be bombarded to pieces.
But this is not surprising.
Star Fortresses, as immovable objects, can simply scale up. The armor can be incredibly thick, and engine energy can be fully channeled to laser weapons or Void Shields, providing a significant natural advantage over space warships that trade flexibility for power.
Even if the technology level is slightly lacking, you can just scale up without considering costs.
What makes this advanced technology impressive is its ability to enhance the Star Fortress’s firepower density and defense strength through energy output optimization, layout optimization, etc., without increasing costs.
More critically, these advanced Star Fortresses are equipped with a special gravitational engine that can make the massive Star Fortress move.
Even though its speed and agility are inferior to the Retribution-class Battleship, and its movement essentially relies on gravity from large celestial bodies rather than possessing an independent propulsion system, it can only maintain movement around a planet.
Yet this still represents a breakthrough.
This unique capability addresses the biggest challenge of Star Fortresses in planetary defense—small coverage area.
Star Fortresses are traditionally immobile, or at most, similar to satellites, follow a fixed orbit around a planet.
Even with the latter scenario, they still exhibit fixed periodicity, making it easy for opponents to circumvent the fortresses by attacking from the opposite side of the planet.
With these advanced-type Star Fortresses, this issue is resolved.
Without such new-type Star Fortresses, building multiple Star Fortresses orbiting together could achieve full coverage, but this increases costs and production times, and because of the comprehensive defense, some fortresses remain on one side of the planet while others on the opposite, being blind when adversaries focus on one side.
Further, the new-type Star Fortresses can leverage stellar gravity beyond planetary gravity, and better yet. This means if the environment of a Star System allows, and if the primary defense is not too far from the stellar orbit, using new-type Star Fortresses in the stellar orbit might even enable orbital shifting, or even to protect other planets in the same Star System. This increases the flexibility of defense for Star Systems with multiple habitable planets.
Gu Hang also immediately thought that this new-type Star Fortress isn’t purely a defensive weapon.
During the advancement of a war, engineering ships can drag such new-type Star Fortresses along, deploying them where conditions are suitable to great effect.
For instance, if a planetary orbital defense is highly fortified, a direct assault would yield heavy losses, but when entering the planetary orbit with gravitational advantage, these can be extremely effective for assaulting planetary defense systems—harder than battleships and cheaper.
However, overall, its scope of use remains narrow and cannot replace warships.
But still, solving a problem and expanding usage even a bit isn’t bad.
…
[Modular Demon-Resistant Armor] isn’t a standalone technology; it can be applied to any armored equipment. From adding demon-resistant attributes to any module in Power Armor, to Terminator Armor, Knight Mecha, and Titan; from armored vehicles to tanks, and even to Starships.
This technology allows the armor block installed with it to have Anti-Spiritual, Anti-Subspace, and Anti-Demon effects. The relevant powers are significantly weakened or rendered completely ineffective.
This is extremely useful against Aliens who excel in Spiritual Energy and when combating cultists.
However, due to its high manufacturing cost, it’s almost impossible to apply it to armored vehicles or tanks—there, the Demon-Resistant Armor would be more expensive than the tank itself, making building more tanks, with their numbers, more cost-effective.
It’s also impractical to apply on Starships—while the value of Starships is higher, they are too large to afford.
The most suitable application is on Power Armor, allowing Interstellar Warriors or Alliance’s elite Glory Guard Corps to perform specific decapitation operations against enemy spiritual units on the battlefield.
Gu Hang is quite concerned with this technology.
From one perspective, it’s an additional piece of equipment exclusively to counter Demons and cultists.
Further, in the prophetic vision he saw over the Divine Realm of Storms, the figures of cultist traitors and Subspace Demons appeared incessantly, causing him great concern. He suspected that the so-called final battle would involve these chaotic enemies.
If Demon-Resistant Armor is equipped on a large scale, the Alliance should have a certain advantage when fighting against such enemies.
Even though the threat has not yet emerged, Gu Hang intends to begin mass production of Demon-Resistant Armor. Immediate full-scale equipment may not be necessary, but at least ample reserves as a precaution would not be harmful.
Post the four ten-million-point technology draws, the remaining fifteen million of the forty million Gift Points were spent on enlightening talent and training political commissars.
The other twenty-five million were spent on exchanging various levels of factory buildings, academy buildings, and church buildings.
While it seems like a lot, divided across more than seven thousand worlds, it is indeed not much.
However, at least with this talent and these factory buildings enhancing,
