Wizard: Start with Biological Transformation to Grind Experience - Chapter 418 - 19: Adventurer Enhancement Plan
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- Chapter 418 - 19: Adventurer Enhancement Plan

Chapter 418: Chapter 19: Adventurer Enhancement Plan
The current progress of the dungeon exploration seems to be going smoothly, but there is actually a significant problem—
The level is too low.
The dungeons currently being excavated are mostly at the apprentice level, with only a few reaching the Wizard Level.
The resources and knowledge categories extracted from the dungeons are tied to their levels; the higher the dungeon, the more resources are extracted, and high-level knowledge can only be uncovered in high-level dungeons.
With the excavation reaching this stage, the apprentice-level knowledge being produced is barely satisfying Lynch’s appetite, and the number of spatial coordinates recently decoded has noticeably decreased.
In the past, dozens of spatial coordinates were extracted every two to three years, but now years have passed without uncovering even one.
Spatial knowledge also develops linearly; after mastering the basic knowledge, more complex and advanced knowledge is needed to move forward, and this knowledge is buried in more advanced dungeons.
So, why not excavate the high-level dungeons?
It sounds simple, but it is not easy to execute.
The higher the level of the dungeon, the more advanced the Dead Spirits present, which are far beyond what the current adventurers can handle.
The previous 36th Underground City was a typical example; the strongest platinum-level adventurer, a Great Knight, led the team in themselves and were wiped out in one breath by a Bone Dragon.
In the end, it was Lynch who called on Witch Kalsa and received the assistance of many adventurers to barely solve it.
The quality gap is far beyond what quantity can compensate; if high-level dungeons aren’t explored by high-level strong individuals, countless people would only be sent to their deaths, requiring resources for resurrection later.
And among the vast wastelands, a dungeon of the level of the 36th Underground City is just a drop in the ocean, so many that they are countless; Lynch couldn’t personally handle every one of them.
Moreover, there are even higher levels of the Third Tier, Fourth Tier, and even the Fifth Rank burying the Wizard of the Eternal Tower…
Lynch needs more strong individuals.
Wizard-level, Mystical-level, and even stronger tiers.
This may sound like a fantasy, after all, strong individuals are not cabbages; even talking about the Second Tier or Third Tier, Wizard-level individuals are as rare as hen’s teeth, with an average cultivation cycle of fifty years—not so easy.
Indeed, cultivating a Wizard is quite difficult, but manufacturing Wizard-level power is relatively easier—
Transformed Knights!
For a Wizard to master supernatural power is quite challenging, requiring extensive experiments, research, and deep understanding of nature, until finally becoming one with nature.
However, using this knowledge to grant power to other beings after obtaining transcendent power is much easier.
Through Bloodline modification, organ transplantation, rune imbuement, etc., with enough materials and ample energy, transforming a common knight into someone powerful is quite an easy task.
If the knowledge is sufficient, one can even transform a knight to combat High-level Wizards, or even Second Tier Life.
Yes, transform the adventurers!
Through Magic, Lynch can completely modify adventurers in batches, granting them the power to break their limitations and push beyond their limits, or even gain partial supernatural power through organ or Bloodline transplantation.
Enhancing the entire adventurer group, allowing them to possess Wizard-level or even beyond Wizard-level strength, wouldn’t they then be able to explore deeper dungeons?
Risk?
Risk, of course, is present. After all, humans are currently under his control primarily because of his absolute strength; once weak humans also gain enough power to rival Wizards or reach higher levels, they might not be so easy to control, becoming like tigers breaking free from their shackles—what might happen is unknown.
Rebellion, trouble-making, overturning the rules, or even dominating Wizards in pursuit of whims are all possible.
Wasn’t Grant a typical example?
Humans and Wizards are fundamentally the same kind of being. While Wizards pursue eternity, humans may not willingly submit once they gain power.
Would they still obediently excavate dungeons according to his arrangements, follow his scripted narrative, live such laborious lives, and then calmly die?
This is a problem, but Lynch has no better way to handle it.
If he doesn’t grant power to these humans, he can’t explore deeper dungeons, and purely relying on cultivating Wizards for excavation takes far too long. Moreover, would Wizards really obediently be under his control?
Everyone is the same; now they follow his arrangements only because he is strong enough, but if others become as strong as him…then it would be really hard to say.
Anyway, modifying adventurers and giving them power is the best solution Lynch can think of at the moment, and as for what happens after they are empowered and how society evolves…that can only be addressed later.
However, Lynch is not completely unprepared to let society change on its own. In fact, he has been preparing for this plan for a long time, long before establishing the Adventurer Guild.
The Church, Minstrel Association, social atmosphere…he has compiled countless heroic epics, personally written doctrines, developing almost all adventurers into followers of the Light Goddess.
In the Church’s teachings, upon death, virtuous people ascend to Heaven, while the wicked fall into Hell.
In the promotion of heroic epics, the eight virtues of the Knight have been enshrined, and being a hero is the ultimate ideal pursued by all.
Through the brainwashing carried out from the beginning, in his domain, people’s thoughts are deeply ingrained; this layered ideology has become a complete set of constraints echoing in the soul.
With this ideology in place, Lynch believes that even if these humans are empowered, there wouldn’t be significant issues, as they should still follow the path he devised.
“Let’s try it first, after all, there’s no better way.”
If things get out of hand then…
At worst, let the collective Wizards take responsibility for it.
While he is excavating dungeons to strengthen himself, deciphering the precious knowledge accumulated by this ancient civilization also benefits the entire Wizard Civilization, doesn’t it?
Why should he bear all the risks alone?
