Dungeon Miner Slave
DMS Chapter 184
The next day, Flinx couldn't leave his log cabin because heavy rain had arrived. He wondered how long it would last.
In truth, he didn't really care.
Flinx had no schedule he needed to follow. He bought a scrumptious breakfast from his System Shopping Site and spent the morning reading the second book in the Spellsong Cycle, The Spellsong War.
By the time the rain finally stopped, it was already noon, and Flinx had finished the second book.
He had already purchased the third, fourth, and fifth books in the series—Darksong Rising, The Shadow Sorceress, and Shadowsinger—and stored them in his fourth tab space.
It was time to continue his journey, so he decided he would start the third book when he stopped for the night.
Flinx's wind elemental had already returned. It reported that Hart and his men had reached an area dotted with numerous farmhouses.
That meant they were now safely within Ilioven's protected territory, and he no longer needed to monitor them.
He silently wished them well and hoped they would all find happiness in their new lives.
The day remained chilly, as the sun was still hidden behind dark clouds. Although the rain had stopped, the sky remained overcast, and a stronger-than-usual breeze swept across the road.
Flinx expected the rain to return.
When it did, he had already decided that he wouldn't seek shelter. Instead, he would welcome it and continue walking while letting the rain soak him.
He wasn't worried about catching a cold.
With his robust physique, Flinx believed his body could easily fight off ordinary bacteria and viruses. Even if he did become sick, his Cleric spells could heal him in the blink of an eye.
He shivered happily as he embraced the cool autumn air.
The dark clouds gave the landscape an entirely different atmosphere. In Flinx's opinion, the gloomy weather possessed a unique kind of beauty. It reminded him of sitting in a comfortable chair before a roaring fireplace while sipping a steaming cup of hot cocoa.
He didn't even mind that mud now clung thickly to his boots and the lower legs of his pants. He simply continued walking along the road.
As expected, after a couple of hours, the rain returned.
This time, it quickly became a heavy downpour.
Flinx followed through with his decision and continued walking without seeking shelter.
Before long, he had to admit that the rain was freezing cold.
Even so, since he could still tolerate it, he ignored the discomfort and kept moving.
After some time, Flinx spotted a merchant caravan approaching from the opposite direction.
It was probably traveling from Nemronor—or perhaps from an even more distant kingdom—toward Ilioven.
When the caravan noticed him, several guards eyed him suspiciously with their hands resting on their weapons.
Flinx knew his presence had already been reported to the merchants, but, as expected, the caravan simply continued on its way.
He understood why.
Merchants followed strict schedules, and they couldn't afford to interrupt their journey simply because of a lone traveler—even if that traveler looked like a drenched chick caught in the rain.
Besides, everyone looked miserable under such heavy rainfall.
Some of the guards even appeared thoroughly soaked and unhappy, making Flinx smile to himself.
Soon, the caravan disappeared into the distance, and his journey returned to its peaceful rhythm.
Eventually, the rain stopped again.
Flinx cleaned himself with several casts of Prestidigitation.
Since the spell also produced a warming effect, he was soon completely dry.
The wind remained chilly, and Flinx happily savored the cool breeze.
The Robe of the Elven Mage, together with the Chameleon Suit underneath it, provided more than enough warmth.
His Boots of Speed were thick, sturdy, and apparently waterproof, as he hadn't felt even a drop of water seep through to his socks.
His Cloak of Displacement also shielded him from the cold wind.
His magical equipment was more than enough to protect him from the weather.
In fact, every magic item he had lent to his fellow Earthlings had eventually been returned after they went back to Earth, since they couldn't use the items there.
As a result, Flinx possessed an abundance of magical equipment.
Pip chirped happily when Flinx returned the Orb of Spells to him.
As an additional reward for all of his hard work, Flinx also gave his familiar the Wand of Healing.
Soon, the sun began to set.
Although Flinx would have liked to continue traveling, the thick cloud cover made it unusually dark.
He could have illuminated the road with light spells or even lighting devices purchased from the System Shopping Site, but he decided not to bother.
Instead, he summoned Galder's Log Cabin beside the road.
The first thing he did was take a long, hot shower to drive the chill from his body.
Afterward, he disabled the cabin's constant-temperature setting.
He wanted to enjoy the natural warmth of the fireplace.
The best part was that the magical fire required no wood and instead burned using mana.
He opened one of the windows to let the cool night breeze drift inside.
The contrast between the crisp air and the comforting warmth of the fireplace was immensely satisfying.
Since he wasn't hungry yet, Flinx prepared himself a steaming mug of hot cocoa and settled onto a large, comfortable couch in front of the fireplace.
There, he began reading Darksong Rising.
A couple of hours later, hunger finally caught up with him.
He ordered a lavish dinner from the System Shopping Site and thoroughly enjoyed the meal before returning to his book.
When he finally grew sleepy, he briefly checked the group chat, confirmed that there were no new messages for him, and went to bed.
He left the window open so the cool night breeze could continue flowing into the cabin.
Although it brought a slight chill indoors, the magical fireplace kept the entire cabin comfortably warm.
The following morning, Flinx woke early.
The first thing he heard was the gentle patter of rain against the roof.
It seemed the rainy weather would continue.
He checked his spell list to see whether he had any spell that could keep the rain off him while he traveled.
The cantrip Shape Water caught his attention.
It might work.
He cast the spell and centered its effect on himself, shaping the falling rain into a magical umbrella above his head.
Initially, he doubted it would function while he was moving.
However, after walking around inside the cabin, he discovered that the watery umbrella followed him perfectly.
The result delighted him.
Based on the information he had found online, Shape Water was normally cast on a fixed location. If the caster moved, the effect generally wouldn't follow.
Whether it could function as a moving umbrella was ultimately up to the Dungeon Master.
Flinx had realized long ago that the Earthlings' transmigration system was overseen by a Dungeon Master who favored them.
The system granted them the potential to become extraordinarily powerful and frequently ignored the strict rules of the famous tabletop fantasy role-playing game upon which it was supposedly based.
He was immensely grateful for that.
Had the transmigration system followed the game's rules to the letter, the Earthlings' situation would have been far more difficult.
Even if Shape Water hadn't worked, Flinx had already come up with a backup plan.
He would simply carry an umbrella himself—or have one float above him using Mage Hand.
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