Game Maker: Starting by Healing the Players
Chapter 733 - 733: Pre-order, I'll Pre-order, Alright!
Zack stared at Kratos's actions, his face full of surprise.
He hadn't expected Kratos to do something like that at all.
Nebula Games hadn't shied away from making games with protagonists who were bad people before.
But they had always put a spin on their actions.
For example, in "The Last of Us," Joel could actually be considered a quintessential villain.
If you looked at Joel from a moral and legal standpoint, there was no way he could be connected to being a good person.
It's just that Joel's past misdeeds weren't shown in the game, and his later bad actions had Ellie as a mediator, making it easier for players to relate to Joel's perspective and not see what he did as particularly evil.
But Kratos now was much simpler and more direct. Saving the captain seemed like a simple task, but he didn't do it, instead letting the captain fend for himself.
Combined with the visual shock of the previous violence, it immediately gave Zack a feel for the ferocity of this game.
And then, just as Zack had imagined.
Slaughtering all sorts of monsters, the bright red blood caused Kratos's deep-seated memories to surge once more.
He was now serving the Olympian gods, placing all his hopes in them.
Because no matter how much he drank, how many people he killed, or how many women he slept with, the nightmarish memories of the past continued to haunt Kratos's mind.
After finishing in the room, Kratos pushed away the two women beside him, kicked open the cabin door, and looked up at the sky, angrily questioning.
"Athena!"
"Ten years! Athena, I've served the gods for ten years! When will you repay me and let me escape these nightmares!"
As Kratos angrily questioned, Athena appeared before him.
"We need you to complete one last mission, Kratos."
"Your greatest challenge awaits you in Athens. My brother, the God of War Ares, is attacking Athens. As we speak, Athens is on the brink of destruction..."
"Zeus has forbidden the gods from fighting each other, which is why I've chosen you."
"Complete this final mission, and all your past sins will be forgiven!"
"Trust the gods, Kratos... the gods will not forget the mortals who have helped them..."
Under Athena's divine power, Kratos saw his next target.
Distant Athens, consumed by the flames of war.
As for the culprit, it was Ares, the God of War.
Seeing Ares before him, Kratos's rage ignited again, as if he were looking at an irreconcilable enemy.
So he accepted the mission, the final mission the gods had given him.
As the screen went dark, Zack was still looking forward to what would happen next.
But an unexpected pop-up appeared before him.
"Trial content has ended. Would you like to pre-order 'God of War'? 'God of War' will be officially released on the 25th."
"What the heck?!"
Trial content?
It was still a week away from the official release?
Seeing the prompt, Zack was completely stunned!
Right! This wasn't the full game, it was a trial version!
The combat system, a benchmark of violent aesthetics, and the suspenseful story, like what kind of past Kratos had, and what nightmare he wanted to escape after serving the Olympian gods for ten years – all of this made him feel an irresistible urge to keep playing. It was only when he saw the prompt that Zack remembered he was only playing the trial version.
But still, he had already gotten himself ready, and now they were telling him it wasn't convenient today and he had to wait seven days?
Looking at the date, Zack glanced at the system's date and time, and suddenly felt a sense of utter frustration.
Boss Lucas, I can't beat you!
Pre-order, Boss Lucas, I'll pre-order, alright!
But can you release it faster?
Without any hesitation, Zack directly topped up his Nebula Games platform wallet. However, he then noticed something special.
That this game called "God of War" wasn't just one installment.
It was a trilogy.
Just like the "Call of Duty: Modern Warfare" series back then.
You could buy them individually, or you could buy the collection.
And if you bought the collection, there was a discount, roughly 10% off.
Zack didn't hesitate much and directly bought the collection.
Because within about an hour of trial gameplay, the extreme violent aesthetics had completely won him over.
Looking at the post-trial screen, Zack smacked his lips and then, after thinking for a moment, opened the trial version again.
He wanted to play it from the beginning to see if the higher difficulty would also be as satisfying.
As for Ben, who was waiting for his gameplay feedback, he had been unconsciously forgotten.
What's better than a game, right, buddy?
......
The trial content for "God of War" also stirred up a lot of debate among players.
The main reason was that Nebula Games hadn't revealed much content before this.
For the players, this was a huge surprise.
This "God of War" had completely shattered their expectations, especially the gameplay experience, which had many players incredibly excited.
"Holy crap, this 'God of War' feels like a hack-and-slash game!"
"It's easy mode that's a hack-and-slash, but on God of War difficulty, I played it and I'm depressed!"
"Are you stupid? If there's an easy mode, why would you play on God of War difficulty?"
"The combat feel of this game is absolutely explosive!"
"+1, and it even incorporates QTE elements. The moment the Hydra was blown up was just exhilarating!"
"It's a perfect example of violent aesthetics. This must be the toughest character Boss Lucas has ever developed, right?"
"But I don't think this Kratos is a good guy."
"Exactly. Poor captain who was swallowed by the Hydra. I thought Kratos would save him."
"Even though he's not a good person, I have to say, it feels incredibly awesome! Ripping apart the Hydra, and those Blades of Chaos are so cool!"
"So Nebula Games is being too much. They suddenly release trial content, and then we have to wait over a week to unlock it!?"
"Calm down, calm down. This is standard Boss Lucas behavior. While 'God of War' feels satisfying in terms of gameplay, outside the game, Boss Lucas still likes to mess with us a bit."
After the trial content went live, countless players experienced it and shared their thoughts on "God of War."
Compared to other games, it has to be said.
Even though the trial content for "God of War" only featured a simple boss, and could be completed in about half an hour if you knew what you were doing, this half hour was enough for players to feel the unique charm of "God of War."
Especially this time, "God of War" is a game where you can genuinely cut through enemies like grass.
The highest difficulty feels even harder than Soulslike games, but who told you to choose the highest difficulty?
Doesn't it have a lowest difficulty for you to choose from?
For hardcore players, this trial version already gives a glimpse of how to utilize the terrain and perform combos to execute monsters.
And for casual players, the epic large-scale scenes on easy mode, along with the extreme violent aesthetic visual impact, are incredibly satisfying.
(End of this chapter)
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