Game Maker: Starting by Healing the Players

Chapter 757 - 757: A Story About Urban Love Ethics

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Inside Nebula Games' office, Lucas was surrounded by Anna, Rachel, and Hector. They all looked at him with expressions of considerable surprise.

After a long pause, Anna was the first to speak. "Boss Lucas, are we really going to continue with Silent Hill?"

The team had been discussing upcoming projects internally, but no one had expected Lucas to make such a promise to the players.

Regarding the registration for spots, the players were having a grand time, but Anna and the others knew it wasn't really a big deal.

It looked like a lot of names, but remember Nebula Games' large user base. It wasn't about not being able to complete it, but rather about how quickly it could be done.

It was clear that Silent Hill was set in stone, but it was this very game...

Everyone thought back to the DEMO. They recalled that version was designed to test the pressure valves and safety of the VR game pods. Everything was pushed to the limit: the colors, sound effects, interaction, and psychological level design.

It was definitely something that could scare people out of their wits. The later PC version was actually a watered-down version.

If they were to proceed with that same intensity, Anna was very worried whether players' minds could handle it. She feared the game pods would be beeping alarms every ten minutes.

Hearing everyone's concerns, Lucas chuckled. "Relax, it's not as scary as you think. I'm not a monster."

He paused, then continued. "This Silent Hill will be a standalone story. As for the story's direction... well, you can think of it as a story about urban love ethics."

He recalled the game's plot and then applied a few labels.

Rachel and Anna, standing nearby, were completely speechless.

Urban love ethics, seriously! Ask the players if they'd believe that.

"Once you see the story, you'll realize every word I've said is the honest truth," Lucas said, sighing as he looked at their expressions.

Heaven is my witness, he hadn't told a single lie.

This was all content that would be shown in the game!

It might just be a little different from what ordinary people would expect.

............

Regarding the joint petition activity, even though Lucas had given players a period of time, thanks to the massive player base, the required number of participants was met on the third day.

Of course, regardless of whether these petitioning players truly longed for a horror game that would scare them out of their minds, or simply enjoyed stirring up trouble, the goal was met. By the deadline, the actual number of participants was three times the required amount.

Nebula Games didn't disappoint these players either. On the day the petition activity ended, the official Nebula Games Weibo reposted the stats. To the surprise of all the players, they also announced a mysterious new event.

Looking at the rewards alone, the new event seemed packed with benefits.

There were three main rewards.

First, anyone who played the game for over 120 minutes would receive a CD KEY that could be gifted to a friend. Of course, players using that KEY wouldn't be eligible for the main event.

The second reward was even more straightforward and brutal. Players who completed Silent Hill, including those using the CD KEY, could choose to buy a Nebula Games voucher worth 999 yuan. This voucher could be used to redeem any two first-party games from Nebula Games, including newly released titles, and would be valid for two years.

The third reward was the spot activity. In each different map scene within the game, a fragment would randomly generate. The first ten thousand players to collect all the fragments would receive a reward of 1000 game coins on the Nebula Games platform, which could be used to purchase any game on the platform.

The first two rewards were essentially participation prizes. If someone wanted to, practically anyone could achieve them.

After seeing Nebula Games' event, many players were surprised. Especially those who hadn't been particularly interested in horror games before; they were now tempted.

The third reward, the spot activity, offered even more generous rewards, but with limited spots, it felt like trading your life for money.

But the first and second rewards were different. A free CD KEY for a friend, fostering bonds with buddies.

And after finishing the game, there was the Nebula Games voucher. Although priced at 999 yuan.

Redeeming it for two Nebula Games first-party VR games was definitely worth the price.

If one player bought a voucher, it meant Boss Lucas lost a few hundred yuan. If ten million players bought one, Boss Lucas would lose billions. This was practically a "Nebula Loss Voucher"!

Even though you had to complete Silent Hill to get it, it was just a horror game, right?

At worst, they could just turn off the sound and play. That way, the impact would only come from the visuals.

Or they could just grit their teeth and push through.

Plus, buying the game was like getting one free, essentially getting it for nothing.

Buying the voucher meant directly earning Boss Lucas a few hundred yuan. At this rate, Boss Lucas would have to take the bus!

Many players excitedly discussed the Silent Hill activities. While some players urged everyone not to be reckless, to think about who Boss Lucas really was, and to consider the circumstances under which Boss Lucas had agreed to release Silent Hill.

However, these faint voices were drowned out by the general discussion.

.........

Back in the Nebula Games office, Lucas was beaming as he watched the players' discussions online.

He was almost looking forward to seeing the emotion players would feel when they experienced this game.

Speaking of Silent Hill, in his previous life, it was a classic series.

The first game established the atmospheric tone. The second was the pinnacle of story and music, especially one of the ending theme songs, "Promise," composed by Akira Yamaoka, which many players considered a classic. The third game reached the peak in terms of gameplay, and its plot was the only one in the series that wasn't a standalone story but connected to the first. As for the fourth and fifth games, their quality had declined significantly compared to the earlier ones.

The version developed by Lucas would primarily focus on the story of the second game, while optimizing the action gameplay and camera perspective.

Early December, a very special day.

On major streaming platforms, many viewers noticed that streamers in the gaming section had all appeared to have agreed on something.

They all started their streams early in the morning.

And many of the streamers seemed to have purchased their VR equipment from the same batch.

They all experienced quality issues.

Some streamers reported that their VR equipment had suddenly lost its internet connection for unknown reasons.

Some streamers said their VR equipment had no picture or sound when entering the game. Others said they could connect to the internet, had sound and picture, but couldn't control anything.

There were all sorts of reasons, and it seemed like 90% of the faulty VR equipment was concentrated among these streamers.

At first, many viewers were a bit confused.

But after a quick look at the Nebula Games platform and Lucas's official Weibo, they understood why.

Because Silent Hill had been released!

Although many players online had previously said, "It's just a horror game, what's there to be afraid of?" And the rewards were so generous, playing it meant making money, and finishing it meant Boss Lucas was losing money.

But boasting was one thing, and you had to remember, this was Boss Lucas!

For timid players, the original Outlast and Resident Evil would forever be nightmares.

Similarly, for these streamers, the memory of being scared out of their wits before was still fresh. And as streamers, they couldn't escape playing horror games, because audiences loved watching streamers get scared, right?

But even if they couldn't escape, they could still choose how to face it.

As a result, most streamers who usually broadcast at night shifted their streaming times to the morning on this particular day.

Some of the more extreme ones even went so far as to damage their VR equipment, claiming they couldn't stream the VR version of Silent Hill.

Of course, for these streamers, most viewers graciously said, "It's okay, just broadcast something else. We can wait until your VR equipment is fixed before you stream it. We're not in a hurry."

However, there were still some who bravely decided to stream.

In Ash's stream on SharkTV, he coughed lightly, looking at the flood of comments.

"What are you guys talking about? How could I possibly be scared? Although I've never streamed horror games before, let me tell you, it's not that I'm scared, it's mainly that I have a clear conscience."

"What I mean is, horror games are more about scaring yourself. If you have something on your mind, you'll feel scared. But I'm a pretty upright person, so playing horror games would be quite boring and I wouldn't be scared at all."

"This isn't me trying to be cool! I'm telling the truth, spreading positivity! With a sunny heart, you'll have the confidence no matter what you're doing, even playing horror games."

"The elders have a saying: If you haven't done wrong deeds in your life, you won't fear ghosts knocking at your door in the middle of the night! If you have no wicked spirits in your heart, why would you be afraid?"

"Didn't Boss Lucas make fireworks before? Superstition. I don't believe in that stuff at all, so I won't be afraid of these horror games."

"Don't worry, don't worry, my streaming equipment is definitely not broken, unlike other streamers."

Ash, looking at the overwhelming comments, felt a little nervous inside, but his expression remained very calm.

"Enough talk. I'm going to play the game for you. Let's see just how brave Ash really is."

As Ash spoke, he started the Silent Hill game.

Black screen.

Then, the sound of dripping, dripping, dripped into his ears.

The first thing that appeared before his eyes was a rusty faucet, dripping water.

Next to the faucet was a stained sink and a cracked mirror.

As the protagonist's gasps were heard, a faint, soft melody began.

The bathroom wasn't completely dark; there was a faint light. Unlike typical horror games, the light didn't flicker; it was just a bit dim.

"Mary, are you really... here?"

Looking at the cracked mirror, the game's protagonist took a deep breath.

After this, Ash could move freely.

He looked around the bathroom environment. The walls, floor, and toilet were all covered in filth.

He pursed his lips, and his brow involuntarily furrowed.

There were many red graffiti marks on the bathroom walls, along with dark red stains. It was unclear whether it was paint or blood.

Accompanied by the almost imperceptible sound effects, he felt his heartbeat quicken slightly.

(End of this chapter)

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