Game Maker: Starting by Healing the Players
Chapter 776 - 776: Do Unlucky Players Not Deserve a Gaming Experience?!
As the story progressed, Zack felt a sense of awe.
Although the plot didn't have many surprising twists, the game's cutscenes and performance were quite outstanding.
And more importantly, Zack was absolutely stunned by the game's map.
When he first arrived in the Gurdian territory, he felt it wasn't a traditional RPG because the map was just too huge.
He even felt that just the Gurdian territory area alone was vaster than most open-world games.
Another important point was that in the game "Xenoblade Chronicles," it wasn't just the expansive map that impressed him, but also the incredible details.
The game even showed powerful predators killing weaker animals, and though the characters didn't have a daily schedule like in open-world games, the side quests and dialogue did a great job of showing the player the local customs and culture.
Of course, an even more crucial aspect was that the entire map was three-dimensional.
Take, for example, the Titan Battleship used to rescue Nia. The massive battleship had roads going in all directions, with various interconnected paths.
As he moved forward, he could open all sorts of shortcuts, which allowed him to quickly travel between two locations.
This reminded Zack of Soulslike games such as "Dark Souls" and "Bloodborne."
If there was any difference, it was that the bosses in "Xenoblade Chronicles," like Lucas, were too merciful.
This was because, in the game, different areas could be directly teleported to.
Even without opening a shortcut, once you reached a place, you didn't have to walk much.
However, it was different in Gurdian territory. Many places were connected vertically and horizontally, and finding small paths could save a lot of time.
It was these shortcuts, along with some treasure chests, that made Zack want to open Blades.
This was because each Blade in the game had its own talent skills.
These were divided into Combat and Field categories. Combat skills, as the name suggests, were talents used in battle, while Field skills were used to uncover puzzles and prerequisites on the map.
For example, to open a chest, you needed "Level 1 Fire Attribute" and "Level 1 Earth Attribute." Rex, with only Pyra as his Blade, couldn't open it until he got Tora, whose initial Blade, Poppi QT, had the Earth Attribute, allowing him to open the treasure chest.
Field skills could also stack when different Blades were equipped. So, to unlock certain shortcuts or collection points on the map, you needed a variety of Blades.
Furthermore, without many Blades equipped, Zack found his damage output was a bit weak.
Even though Tora had joined, he had a pretty good grasp of the roles of the various characters in the game.
The specific builds were mainly determined by the Blades they carried, but based on the current game plot, it clearly followed the standard Tank, Healer, DPS setup.
Rex corresponded to DPS, Nia to Healing, and Tora to Tank.
"I have to open them sooner or later anyway, and there are two empty slots," Zack thought, controlling Rex and entering the Blade synchronization interface.
Looking at the core crystals in his inventory, Zack felt a peculiar sensation.
It reminded him of the feeling of opening immortals in "DOTA" and the joy of looting in "World of Warcraft."
"Got one?! A direct hit!?" As triumphant music played, the core crystal in Rex's hand glowed brilliantly, and Zack's heart filled with excitement.
But in the next second, his brow furrowed.
Ding ding ding ding!
Accompanied by pleasant music, a dark-skinned guy with a battle-axe appeared before him.
However, Zack's furrowed brow soon relaxed slightly.
When opening packs or chests, who would expect to get an SSR right away?
He thought it was quite normal.
Zack chuckled and continued to open core crystals.
A light flashed, and a dark-skinned girl appeared.
Then he kept opening.
A dark-skinned dog, a tall dark-skinned man, a dark-skinned man wearing a hat, a dark-skinned girl wearing a hat, and a dark-skinned dog wearing a hat.
Looking at the Blade obtained from the last rare core crystal, Zack fell into a moment of silence.
So many dark-skinned Blades, what was this hinting at?
What about all the cool and beautiful Blades he was promised?
Why hadn't he seen any of them?!
Was this false advertising?!
While Zack was lost in thought, a voice came from the voice channel.
"Little Zack, Ben, what Blades did you get from your cores? I got a mecha girl Blade called KOS-MOS Re, she's so cool! And her damage is super high!" Hannah's voice was full of joy on the voice channel.
Listening to Hannah, Zack frowned and looked at the dark-skinned men in his inventory. He was silent for a moment, then said, "I just entered the small town in Gurdian territory. I was exploring earlier, and I have to say, 'Xenoblade Chronicles' is just amazing! The art and map design are absolutely breathtaking!!"
As he spoke, Zack silently clicked to return to the game's main menu and selected to restart the game.
Although it was a single-player game, and opening cores was just a game feature, there was no such thing as a "ruined account."
But as the saying goes, things are bad when you compare them.
He got a bunch of dark-skinned guys in the early stages, while others got various SRs and SSRs. This meant the gaming experience and happiness in the first playthrough were completely unequal!
Less than ten seconds after Zack finished speaking, Ben's voice also came through: "Zack, great minds think alike! I was also captivated by the scenery of Gurdian territory. The big gorilla at the entrance is really annoying though."
Hearing Ben's voice, Zack's initially stiff expression eased, and a smile appeared on his lips, because he knew he wasn't the only one with bad luck.
"Yeah! That gorilla killed me too. I'll definitely kill him later!" Zack added to Ben's words, then silently sent Ben a text message: 'This game has a bit too much malice towards unlucky players!'
Within a second, Ben's reply came through, very concise and clear: "+1!"
And there were many players like Zack and Ben. Although there was a pity system in the game, it required players to open a certain number of core crystals to trigger the guaranteed system, and the guaranteed Blades were all pre-designed.
Powerful Blades like KOS-MOS Re and the god-like eight-tailed fox, "God-Tiger," added to the pool, were clearly not included in this.
Thus, for countless unlucky players, opening cores in the early game truly felt like an endless wave of malice.
Looking at the forum communities and bulletin boards, other players happily showed off their SSR Blades, while Zack, looking at the group of dark-skinned men, women, and dogs in his warehouse besides Pyra, shed tears of sorrow.
Do unlucky players not deserve a gaming experience?!
(End of this chapter)
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