Global Lords: My Territory Heart Is a World Tree

Chapter 115 - 94: Triple Enlightenment



Chapter 115: Chapter 94: Triple Enlightenment

When inhabiting an ordinary life form (non-hero), a sprite can enhance all of the host’s attributes and help it become an Extraordinary Life (hero).

When inhabiting an Extraordinary Life (hero), a sprite can greatly expand the host’s energy storage capacity, as well as enhance and replicate the host’s skills, talents, and bloodline.

If the host dies, the sprite will resurrect its body. After killing an enemy, the sprite can permanently take over as the host.

Quality Rank +1.

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[Great Elf]: Spiritual Energy is abundant within the territory, causing the sprites’ forms to gradually grow larger and enhancing all of their abilities.

A sprite’s body size will have no upper limit. For every 50% increase in size, all abilities increase by 100% (including the new abilities listed below).

The self-destruct ability has changed. A portion of the enlarged body can be controllably detached to create an explosion. The explosion’s damage is equal to 10 times the health of the detached part (this is not true damage) (the multiplier can be increased).

Adds a mental link. When linked to a friendly unit, all of the unit’s attributes increase by 30%. One attribute can be chosen for amplification, boosting it by 100%.

The sprites have absorbed a portion of the power from the territory’s Space Stone, allowing them to perform spatial teleports. Linked units can teleport along with them. Teleporting within the territory consumes 20% of a sprite’s energy, while teleporting outside the territory consumes 40% of its energy. (Teleportation requires precise spatial coordinates.)

The potential of the sprite race is greatly increased, with a chance for some to be born as heroes.

Quality Rank +1.

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Under the effect of "Overwhelming Luck," the three "Enlightenment" effects the sprites received were all very practical.

One was an elemental mutation, one was a mutation that seemed a bit evil, and the last was a super-boost to the sprites’ abilities.

But no matter which one he chose, the abilities of the sprite race would become very powerful.

"Chenxi, if the sprites end up looking rather strange, do you think our people will accept them?" Lin Yu asked suddenly, his eyes on the second entry, "Host."

"My Lord, I believe that regardless of what outsiders may think, many of the sprites themselves are not fond of change. Otherwise, we Elves, Fairies, and Slimes wouldn’t have been disowned by them. It’s because our appearances and abilities are now vastly different from the original sprites."

"Oh? Is that so?"

After hearing what Lin Chenxi said, Lin Yu silently analyzed her words. He mentally simulated the sprites’ likely reactions to the three entries and ultimately chose [Great Elf].

’Of the changes offered by the three entries, this should be the easiest for the sprite race to accept, and the one they’d be most willing to embrace.’

Lin Yu figured that since the three Enlightenment entries for the populous sprites were so good, he should strike while the iron was hot. He immediately used "Enlightenment" on the territory’s defensive plants as well.

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[Plant-Folk]: The territory is saturated with rich Spiritual Energy of every attribute. At the same time, the number of Spirit-Beasts in the territory grows. Watching the surrounding birds and beasts slowly transform one by one into beings that walk upright, the plants also began to yearn for freedom of movement. Under the influence of a mysterious aura, they gradually started to change.

After being nourished by abundant Spiritual Energy for a period of time, mature defensive plants have a high probability of mutating into Plant-Folk. They will transform from being defensive structures to having the dual status of Territory Denizen / Defensive Structure, possessing the characteristics and receiving the bonuses of both.

Plant-Folk converted from different defensive plants will have different qualities, ranging from Excellent (Green) to Legendary (Purple), with a certain chance to mutate into even higher-grade Plant-Folk.

When its roots crawl out of the soil, they can serve as its feet for movement.

When rooted in the ground, they can absorb nutrients like normal defensive plants.

In either state, they benefit from the territory’s defensive amplification, receive bonuses from their own attributes, and retain their corresponding attack methods. Any Magic they learn as a Plant-Folk can also be used while in their defensive plant form.

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[Giant Plant]: In an environment saturated with Spiritual Energy, plants will begin to absorb it to enhance their various attributes. As they absorb more and more Spiritual Energy, their bodies grow ever larger until their massive forms press against one another and finally fuse together.

The territory’s defensive plants will gain levels, with absorbed Spiritual Energy translating into experience points.

For each level gained, their size doubles, and they can fuse with one other defensive plant.

With each defensive plant they fuse with, they will gain its abilities and their health will double.

If the fused plant has an ability that overlaps with their own, the effect of that ability is doubled.

Note: If a plant’s body grows too quickly, it may extend beyond the territory’s borders, at which point it will no longer be under the territory’s control and will become a wild monster.

Note: If this entry is chosen, the process of plants absorbing Spiritual Energy will be irreversible and will continue indefinitely.

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[Supercharge]: The formation of a Space Stone vein in the territory, mixed with Spiritual Energy, has caused a special change in the defensive plants.

A defensive plant can transmit its abilities to an adjacent plant of the same species (within a one-kilometer radius). The receiving plant’s own ability effects are then doubled (+100%).

The enhanced ability can then be transmitted to another defensive plant of the same type that has not yet transmitted its own ability.

The transmission can stack indefinitely, until there are no more defensive plants of the same type in the vicinity (within a one-kilometer radius).

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The "Plant-Folk" option would be like adding a whole new type of denizen to the territory. As denizens, they could learn the "Sun and Moon Breathing Technique" and the "Star Technique." Plus, thanks to their non-human nature, they could also undergo the Transformation Tribulation to become a Spirit-Beast—a process that would make them a hero and grant them attribute bonuses. Their attributes could see a massive increase, and they would likely become extremely powerful in the later stages.


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