Monsters Are Coming

Chapter 1688 - 428: Wind and Scenery Poem: The Opening of a Brilliant - _2

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Chapter 1688: Chapter 428: Wind and Scenery Poem: The Opening of a Brilliant Chapter_2

I feel that the text description of the Wind and Scenery Poem must possess literary aesthetics.

It must sketch the soul of a scene in just a few words while leaving clues for players willing to delve deeper into a broader world of knowledge (detailed link).

For example, when a player arrives at the dilapidated village on the Colorful Mist Coast and stands before the Anger Statue that was once devoutly worshipped.

The Wind and Scenery Poem will introduce the ancient village guard "Asceticism," and also provide poetic descriptions from Research Party players:

He ground his remaining years into hatred, using time as a pen, inscribing the scriptures of suffering day and night until the final stroke on the last page: the fall of the Evil Spirit, the tide’s voice fell silent for thousands of miles.

Below, there is a link to a detailed research post.

Clicking on it reveals the story of Asceticism and the Suffering Brothers, including Asceticism’s final moments of life, burning himself to strike the Evil Spirit from afar.

Yet the Explorer always felt that the Wind and Scenery Poem Plugin lacked a core element: music that penetrates the soul.

Many games have music; many veteran gamers may set aside the game.

But whenever they hear the music from those old games, the memories of that time automatically surface in their minds.

Music can be viewed as another language beyond words, bringing empathy without needing translation.

For example, when a player stands in the Senluo Forest Region.

A melody ethereal and drifting, interspersed with the murmurs of living beings, can instantly create a mysterious and deep atmosphere.

Or on the sunlit, Breaking Killing Spear Region’s wasteland.

A flute sound, desolate and distant, with a sense of wind and sand texture, can immediately convey vastness and solitude.

Music can outline the scene for the player before the text emerges.

A rapid and tense string section can increase the oppressive sense of heroism when reading the text at battle site ruins, coloring the emotions described by the text and making the narrative part of the experience.

Just like when describing the story of Asceticism.

While inscribing the scriptures of hatred day and night, the faint rustling of pen and soul scratching is heard, this is the process of storing up Strength.

When the story progresses to the annihilation of the group in Asceticism’s tale, leaving him alone, there should be a low rumble flowing like a tide, expressing solitary and oppressive hatred.

When players read "the final stroke on the last page" by Asceticism, all background sound effects abruptly gather, with only the shattering stone sound effect thundering, ending with a mournful melody.

The Wind and Scenery Poem he envisioned should be such a dual narrative of words and music.

It offers an immersion and soul-touching effect that pure text simply cannot reach.

This is also why he named this plugin "Wind and Scenery Poem."

In his heart, the true "poem."

Is not just condensed words.

It can be the clang of the Minstrel’s seven-stringed lyre in Homer’s Epic, or the rustling sound of the "wind" brushing through countless grasses and trees in the Classic of Poetry.

A poem should be the combination of words and rhythm, a melody composed of visible images and audible beats together.

Thus, the name of the Wind and Scenery Poem plugin was imbued with his dreams from the very beginning.

Besides being a landscape album, it can also be a dynamic epic that can be played, read, and heard.

Words are responsible for outlining the skeleton and texture of history, while music injects warmth, blood, and heartbeat into this skeleton.

After the idea was born, he went on to create this plugin from an artistic perspective.

From the initial project, to constantly filling in content, optimizing the structure... he invested a significant amount of sacrificial power.

Including paying many enthusiastic Research Party players "salaries," which others might refuse, but he cannot withhold.

The service projects for Research Party players on the forum are inherently chargeable.

Binding risk with passion was an action he despised the most.

Research Party players, out of a love for background information, are willing to invest their efforts into the Wind and Scenery Poem freely, as a favor.

But he cannot accept this as a matter of course.

Respecting their time and wisdom, in the eyes of the Explorer, is the same as respecting the "Wind and Scenery Poem" itself.

Only cooperation built on respect and interests can let this flame burn steadily and continuously.

The payment of sacrificial power is also a form of recognition.

In the future, it allows him to propose stricter requirements with ease, enabling collaborators to invest in creation without worries.

Now, Wind and Scenery Poem has reached a turning point.

Embedding music into each scene, composing melodies that fit various stories.

Initially, his idea was to seek out those professionals in music-related fields within the Player Faction in the real world.

With the existing fame of "Wind and Scenery Poem" and the substantial sacrificial power he accumulated from live streaming, he sought to hire them to use their professional abilities to assist in perfecting this part of the content.

But in practice, he discovered many issues he hadn’t anticipated.

The budget he prepared was quite ample, enough to move anyone.

The problem is, to create music for such a massive and perfection-pursuing plugin, enormous mental effort is required.

It also requires the creator to deeply understand the story core of each scene, the emotional layers, and synchronize precisely with the text narrative.

The creator must dedicate a vast majority of game time to the creation of "Wind and Scenery Poem."

But for most players with musical skills, the core attraction of Monster World still lies in the instant positive feedback experience brought by "Hunting."

For example, the attribute enhancement from Monster’s death, opening new Star Vein Slots, and the growth fun of embedding new Life Souls.

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