My planet is infested with Goblins
Chapter 147: The Principal’s Evaluation
Chapter 147: The Principal’s Evaluation
The administrator led Noah through a part of the academy he had never visited before.
The crowded corridors surrounding the student halls gradually disappeared behind them, replaced by quieter passages lined with old portraits, sealed doors, and display cases containing objects Noah could not immediately identify.
They stopped before a pair of dark wooden doors at the end of the corridor. The administrator knocked once, waited for a voice from inside, and opened one side before gesturing for Noah to enter.
The principal’s office was larger than Noah expected without being excessively decorated.
Shelves covered most of the walls, holding books, crystals, pieces of machinery, preserved biological samples, and artifacts that appeared to have come from dozens of completely different civilizations.
Several planetary maps floated above one side of the room, and Noah recognized none of them. One showed a world covered almost entirely by interconnected cities, while another displayed continents surrounded by enormous artificial structures extending far beyond the atmosphere.
The principal sat behind a wide desk near the windows. He appeared older than most of Noah’s instructors, though Noah had already learned that physical age meant little among powerful gods.
"Noah, come in and sit," the principal said while closing the document floating before him. The administrator bowed slightly before leaving and closing the doors behind Noah.
Noah crossed the office and took the chair opposite the desk. The principal did not immediately speak, instead studying him for several seconds with an expression that revealed little.
"I watched portions of your assessment," the principal eventually said. "I also reviewed the academy’s records of your planetary development before asking you here."
Noah remained quiet and waited for the principal to continue. He had expected the meeting to concern his first-place result, but the principal’s tone suggested the score itself was not the main subject.
"Your progress is faster than most students your age," the principal said. "That does not mean you are stronger than every student who began with you, nor does it mean your civilization has fewer weaknesses, but the speed at which your planet has developed is difficult to overlook."
The principal raised one hand, and several images appeared above the desk. Noah recognized fragments from his assessment, including cities under attack, goblin armies moving between defensive positions, industrial workshops, and formations carrying the first standardized rifles.
"I am not speaking only about the six hundred points," the principal continued.
"Scores are only useful because they give the academy a common measurement, but a number cannot tell me how a student manages a civilization."
The images shifted until they showed scenes far from the largest battlefields. One displayed a goblin city continuing to function behind the front, while another showed researchers studying captured Draeven machinery and officials coordinating the evacuation of an industrial district before enemy forces arrived.
"What interested me was how rarely you interfered directly," the principal said. "You gave broad direction when necessary and allowed your civilizations to decide how to accomplish it."
Noah nodded slightly. "I thought constantly directing them would eventually make them dependent on me."
"That was the correct concern," the principal replied. "A planetary god who must personally solve every political dispute, military problem, famine, technological obstacle, and succession crisis has not created a civilization. He has created a collection of servants waiting for instructions."
The principal dismissed the images with a movement of his hand. "Your goblins continued functioning while you watched. Their governments made decisions, their armies adapted, and their researchers pursued solutions you never personally designed for them."
Noah thought about the final years of Round Six, when entire military doctrines changed without any divine commandment explaining where regiments should stand or how engineers should manufacture their weapons.
Much of the civilization’s development had occurred because the goblins themselves recognized problems and attempted to solve them.
The principal leaned back slightly. "That part of your management is good, and you should preserve it as your civilization grows. The more complicated your world becomes, the less practical direct control will become."
Noah had expected some degree of praise after being summoned, yet the principal’s tone still carried the weight of an evaluation that had not finished. He therefore waited instead of attempting to explain or defend anything further.
The principal tapped the desk once, causing another image to appear between them. It showed a goblin rifle beside a Draeven weapon, with the differences in design obvious even from a distance.
"Now we reach the problem," the principal said. "Your goblins are becoming a technological civilization."
Noah looked toward the weapons. "Is that a weakness?"
"No," the principal answered. "It is a path, and every path creates advantages while exposing different vulnerabilities."
The principal enlarged the image of the goblin weapon. "Your species is not physically exceptional compared with many races you will eventually encounter. An ordinary goblin does not possess the strength of a giant, the natural defenses of certain beast species, or the inherited magical capacity of many supernatural races."
He changed the image again, this time showing a goblin soldier surrounded by representations of tools, books, machinery, and weapons. "Your goblins compensate through what they create and what they learn."
The principal pointed toward the three groups surrounding the figure. "Tools, knowledge, and adaptability are becoming the foundations of your civilization. Those three qualities explain much of what allowed them to survive opponents that were individually and technologically superior."
Noah considered the description and found it difficult to disagree. Even before firearms appeared, goblin survival depended on increasingly complex institutions and equipment rather than some extraordinary individual ability.
"A goblin with nothing is not particularly frightening," the principal said. "Give him generations of accumulated knowledge, functioning institutions, manufacturing capacity, and enough time to understand his enemy, and the situation becomes very different."
The principal’s expression became more serious as the image changed to scenes from Round Six. "Your goblins began the conflict incapable of matching Draeven infantry weapons, yet they eventually developed firearms that could be manufactured by their own industries."
Noah nodded. "It took them years."
"That is precisely the issue," the principal replied. "The fact that they succeeded does not guarantee that the same process will always finish before the enemy destroys them."
The rifle disappeared and a representation of Noah’s planet appeared instead. Another world materialized beside it, surrounded by unfamiliar vessels and weapons that Noah could not immediately recognize.
"Draeven gave your goblins time," the principal said. "Not intentionally, of course, but the technological gap remained small enough that your people could observe enemy equipment, understand portions of it, construct missing scientific foundations, and eventually produce something useful."
The second world’s weapons shifted into increasingly complex forms. Some no longer resembled conventional machines at all, and several operated through principles Noah could not identify from appearance alone.
"You cannot assume the next enemy will provide that opportunity," the principal continued. "One day, your goblins may encounter a civilization whose weapons operate on principles they do not understand and cannot reproduce."
Noah studied the projected world. "They could still learn."
"They could," the principal replied. "The question is whether they would survive long enough to finish learning."
The principal changed the projection once more, replacing the world with a large city. An instant later, something struck it from far beyond the visible horizon and erased most of the settlement in a single flash.
"Imagine an enemy capable of destroying an army from hundreds of kilometers away," the principal said. "Then imagine one capable of striking from orbit, another dimension, or through a method your researchers cannot even detect."
Noah’s eyes remained on the crater left behind by the projection. The demonstration was simple, yet it made the problem far easier to understand than an abstract warning would have.
"Your scholars might eventually understand the theory," the principal continued. "Their factories may still require materials they cannot produce, and their laboratories may need instruments that take decades to develop while the enemy requires only days to destroy every important industrial region on the planet."
The projection disappeared as the principal folded his hands in front of him. "That is the danger of a civilization whose power is heavily dependent on technology. The next technological step may require more time than your enemy is willing to give you."
Noah thought about the beginning of Round Six, when even Draeven aircraft had been enough to devastate goblin formations before effective responses existed. The difference the principal described would make Draeven look primitive by comparison.
"There is another problem," the principal added. "Technology does not automatically advance simply because a civilization wants it to."
Noah looked back toward him and waited. The principal continued without changing his measured tone.
"Civilizations stagnate. Researchers follow established ideas for too long, institutions become conservative, resources become scarce, wars destroy specialists, political systems suppress unwanted discoveries, and sometimes the next breakthrough requires knowledge that nobody has yet imagined."
The principal folded his hands on the desk. "Your goblins could spend centuries advancing rapidly and then remain at almost the same technological level for another century."
"If another civilization attacks during that period, their numbers might not matter," Noah said. He could already imagine millions of soldiers becoming irrelevant if they had no means of reaching or harming the enemy.
"They may matter," the principal replied. "They may simply not matter enough."
The principal raised another projection showing several different species. One resembled a massive humanoid covered in natural armor, another radiated visible magical energy, while a third appeared almost entirely incorporeal.
"Other civilizations possess advantages that cannot be removed as easily," the principal explained. "A giant remains physically powerful even if its factories are destroyed. A magical species may retain inherited abilities after losing its cities, and certain races become stronger naturally through age or biological development."
The images faded until only a goblin remained. Compared with the other species, there was nothing immediately extraordinary about its body.
"Your civilization stores much of its strength outside the individual," the principal said. "Destroy the factories, laboratories, schools, archives, specialists, and transportation networks, and an enormous portion of that strength disappears."
Noah frowned slightly as he considered the implication. "Then I need to make those systems harder to destroy."
The principal smiled for the first time since the conversation began. "Exactly. You do not abandon the path because it possesses weaknesses; you strengthen the parts that allow the path to survive."
He stood and walked toward one of the shelves while continuing to speak. "Do not misunderstand the lesson and conclude that your goblins need to abandon technology for magic, physical cultivation, or some other path simply because those systems possess different advantages."
The principal removed a thin metallic object from the shelf and placed it on the desk. Noah could not determine its purpose, though its surface was covered in tiny moving symbols.
"You reinforce the path they already walk," the principal said. "If knowledge is their strength, then knowledge must become difficult to erase."
He touched the metallic object, and identical copies of the symbols appeared in several places around the room. "One archive is vulnerable, while ten thousand distributed archives are far harder to remove from a civilization."
The symbols changed again as the principal returned to the larger issue. "If technological development determines whether they survive, then improving the process of discovery becomes as important as improving weapons."
He gestured toward the projections surrounding the metallic object. "You need systems that produce researchers, preserve failed experiments, distribute discoveries, challenge accepted theories, and allow one generation to begin where the previous one stopped."
Noah listened carefully because the advice reached far beyond military technology. A civilization that could preserve and expand knowledge reliably would become harder to push backward even after catastrophic losses.
"Factories should be capable of rebuilding factories," the principal continued. "Machine tools should be standardized, technical knowledge should exist in more places than the enemy can realistically destroy, and industries should be capable of relocating when necessary."
The principal returned to his seat. "Your goblins should become better at understanding foreign technology quickly, but copying should never become their primary method of advancement."
"Because eventually they will encounter something they cannot copy," Noah said. The conclusion now seemed obvious after everything the principal had explained.
"Correct," the principal replied. "A civilization that only imitates remains permanently one step behind."
The principal brought back an image from Round Six showing early goblin researchers surrounding captured Draeven equipment.
Another image soon appeared beside it, showing later goblin factories producing weapons through standardized machinery.
"What impressed me was that they did not remain at the level of imitation," the principal said.
"They discovered that reproducing the finished weapon required metallurgy, precision machining, chemistry, standardization, and manufacturing systems they did not yet possess."
He gestured toward the later factories. "Instead of simply attempting to copy the rifle forever, they built those missing foundations. That is why I am interested in your civilization."
Noah looked between the two images and saw the difference more clearly than before. The first researchers had been trying to understand an object, while the later civilization had developed an industrial system capable of creating its own version of that object.
The principal dismissed both projections and returned his full attention to Noah. "Your goblins’ greatest strength is not their firearms, and it is not simply their population."
Noah waited for him to continue. The principal leaned forward slightly before explaining what he believed mattered most.
"Those things are results and resources," he said. "Your goblins are dangerous because defeat teaches them."
Noah remained silent as the sentence settled. He remembered the first Draeven squad and how quickly the goblins had learned that ammunition was finite.
Later encounters had taught them about mortars, vehicles, artillery, communications, aircraft, logistics, and industrial warfare. Each disaster had changed something in the civilizations that survived it.
The principal seemed to recognize what Noah was thinking. "Your civilization encounters a problem, survives it, studies it, changes itself, and carries that change forward."
"That only works if they survive the first encounter," Noah said. He now understood why the principal had spent so much time emphasizing technological gaps rather than simply praising adaptation.
The principal nodded. "Now you understand the weakness. Adaptability is powerful only when the civilization remains alive long enough to adapt."
Noah looked toward the shelves surrounding the office while considering the future implied by that statement. Round Six had shown him adaptation under a technological gap his civilization could eventually bridge, while the principal was asking him to consider what happened when the gap became too large to cross before destruction arrived.
Noah turned back toward the desk. "Why tell me this now?"
"Because most students at your stage would learn very little from hearing it," the principal said. "Their civilizations have not developed enough for the weakness to become meaningful."
He reopened Noah’s assessment record and allowed the final score to appear briefly at the top. "Yours has already reached the point where the problem matters."
The principal closed the record again almost immediately. "You are developing faster than students normally do at your age, and that gives you access to opportunities earlier."
His expression grew more serious before he continued. "It also means your mistakes will become larger earlier because your civilization is already capable of affecting conflicts beyond what most first-year students can handle."
Noah understood that the conversation was finally approaching its real purpose. The principal had not summoned him merely to discuss the limitations of rifles or industrial production.
"What do you want me to do?" Noah asked. He had listened long enough to understand the weakness, but the principal clearly had something more concrete in mind.
"Advice will only show you the problem," the principal said. "You need to see what your civilization can accomplish when its strengths are used properly."
Noah waited for the explanation that should have followed. The principal instead closed the remaining displays above his desk and looked directly at him.
"I will give you an opportunity to realize the true strength of your civilization," the principal said. Noah understood from his tone that the meeting had only reached the beginning of whatever the principal truly intended to offer him.
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