Tentacle Monster Reincarnation: I Will Protect the Heroines
Chapter 96: The Sound of Dripping Water (5)
Like that.
While leaking pained breaths and tears she put a hand on the wall. Her back could still be seen from the shopping mall side. But already, as if she could not move even one more step.
"Ah, ah, ah...! It is coming it is coming out... n, a, aaa!"
Should I call an ambulance for that? Thinking that I put my face toward the stairs, and right before I called out, liquid gushed vigorously from between her legs.
Like taking the cap off an upside-down plastic bottle, a water sound slapping the floor bicha-bicha vigorously.
"It will not sto, n, a... fu, u... aaaa..."
Despair was smeared over with joy.
If this had been on the roadside it would not have become like this. But in a corner of a place with no traffic, in a state no one is watching. At least she should think that. Apparently the pleasure of being released from long suffering won over shame.
With both hands on the wall she scattered the liquid she had apparently desperately kept enduring onto the ground. The water sound was violent, and the puddle spread.
"Furezawa-san, is that girl all right?"
"Yeah... she seems all right so let’s go."
Gahel apparently could not see her figure because my back was a shadow. I grabbed his arm and hurriedly left that place.
From the stairs together with a voice, I am glad no one saw but uuuu what do I do, the floor, the underwear, the skirt too, a sound of rummaging through a bag could be heard.
If we rushed in here and offered to help with cleanup, for that girl it would be nothing but a shame play.
Therefore let’s pretend with full power we did not notice. Thinking that while leaving the scene, I suddenly visually confirmed something glittering.
A camera lens?
That light receding as if saying I shot what I wanted to shoot. Had they recorded the earlier girl’s figure?
I was not a proper human who would harbor anger at that fact, but instead a question floated up.
Recording a girl having an accident at just the right timing?
Not impossible.
The possibility that a lucky pervert happened to be there and pointed a camera is plenty there too.
But today is too unnatural to write off with words like lucky or coincidence.
The girl we met on the way to the shopping mall.
The long line at the women’s toilet.
And the girl just now.
If it were any one, it could have been finished as coincidence. There are days like that, poor thing.
But all of this happened in a few hours of the same day.
And I know an existence that can artificially create this kind of situation.
The Holy Water Monster Villain.
Not something aimed at a specific individual. From the effect activating indiscriminately on surrounding women, like the Panty-Flash Monster Villain that appeared in early May, I think it is still only a situation of power running wild.
If done well I might be able to save like a spring breeze. I think that.
...This time borrowing the Sacred’s hands is, well.
Frankly if it is only defeating, it is easier than the Panty-Flash Monster Villain.
The Holy Water Monster Villain has low combat ability and instead has an ability that can grant a status ailment for certain.
That status ailment is also the kind that naturally releases if you wait several turns. After that if you land an attack you should be able to defeat it easily. Solo there is no possibility of losing.
The problem is naturally releasing from the status ailment.
It seems contradictory, but a status ailment that is easily undone is exactly what makes the Sacred suffer.
Yes, holy water is in the end a hidden word for a woman’s pee.
What kind of status ailment a Monster Villain bearing that name applies, and what it means to be released from the status ailment.
If you understand that you will also understand the logic that you cannot stand the Sacred at the front.
After all that guy is a Monster Villain specialized in girls having accidents...!
Putting it into words is extremely stupid.
Stupid, but this cannot be made light of easily.
Dull the opponent’s movements while humiliating them. On top of stacking a speed debuff, a "endurance check" occurs at the start of the turn and each time they take an attack. The more turns pass, the more times you check, the next check gets stricter, and each time the speed debuff effect is also added.
If you fail the endurance check the speed debuff is released, but instead mental status ailments like vacant, shame, and humiliation occur and the Sacred cannot fight properly. If you fight in a state with no onlookers the status ailments are also light, but if you make them fail the check in a state with many onlookers gathered the level of mental status ailments also rises remarkably.
...In the original the combo with the Multi-Arm Monster Villain of consecutive gut punches then forced incontinence was insanely strong. Multi-hit skills generated an endurance check per hit.
Frankly it was the combo that most easily defeated Sacred Knight who has high HP and defense.
Protect with other Monster Villains and Moldiana’s skills so they do not die from the first area attack... Holy Water Monster Villain grants status ailment, Multi-Arm Monster Villain multi-hit gut punch attack, multi-hit consecutive endurance checks, fail, shame and vacant cancel action, Holy Water Monster Villain grants status ailment, Multi-Arm Monster Villain consecutive gut punches, multi-hit consecutive endurance checks, fail, vacant and shame cancel action, loop after that. Thinking about it in real life it is too much a fiend’s deed to laugh.
This kind of thing is bad even if you are not Sacred. The target of this effect is women including enemy and ally. In the original if you activated the Holy Water Monster Villain’s effect in a state with Moldiana in the combat members a dedicated ero event activated, and Alter never showed signs of wanting to go to the toilet, so I think it is certain.
Therefore taking the Sacred to this fight is a bad move.
If they have completely fallen into being a Monster Villain there is also the means of Sacred Saber finishing it in one slash, but if they are in the middle of becoming one we have to move to save the person who becomes the Monster Villain’s base. As a result the Sacred will keep eating the Holy Water Monster Villain’s ability at close range until they are neutralized.
In the original if you do nothing Knuckle fails the endurance check for certain at four turns, Arrow at eight, Princess at ten, Knight at fifteen, Saber at twenty. Knight and Saber aside, Knuckle will not last. Onlooker and hostage women fail the certain check in one to two turns, so they can endure twice a normal person, but if they eat one gut punch they fail the check for certain. I absolutely cannot stand them at the front.
Then me alone has anxiety.
The Holy Water Monster Villain’s specs are low, but durability alone is fairly there. I think the desire to keep observing the opponent’s gestures after using the ability became a high-durability stat. As expected of an accident-specialized Monster Villain, including the gesture of enduring it is a woman’s accident.
Frankly I alone might not be able to break defense. In the first place Tentacle Monster Villain stats are too low. I can only get effects through on Sacred with ero attacks...!
"Therefore... I will rely on you, Growth Vigilante Adle Schere."
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
ReportUse arrow keys (or A / D) to PREV/NEXT chapter
Loading comments…