This Summoner Is Too Powerful

Chapter 931 - 607: Divine Descent Phase Finalized (2)

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Chapter 931: Chapter 607: Divine Descent Phase Finalized (2)

This is a conventional insight.

"Does it mean that even with a D-grade white card, it’s possible to challenge the divine card deck?"

"This is so fair, even gods might get overturned?"

Liu Jisheng thought further ahead.

"This revision is indeed very cubic card-like."

Li Pu had to admit it as well.

"Indeed, as we all know, cubic cards have always touted fairness and balance."

Fu Dusheng nodded: "Actually, regarding the creation of cubic cards, I don’t know if you’ve heard a popular rumor."

"They say that originally in the divine world where cubic cards were born, there were various kinds of card games."

"And the god who created cubic cards was originally a card game enthusiast."

"But his luck was extremely bad. Whenever it involved on-the-spot card drawing, dice rolling, probability calculation, or chance determination, he often ended up losing big time."

"So in a fit of anger, he created cubic cards."

"A card game rule where both sides conduct synchronous agreements and synchronic determinations, completely eliminating the element of luck."

This rumor was the first time the other two heard of it.

"No wonder I’ve never seen any probability determination or random effect skills in cubic cards."

"But completely eliminating the element of luck could make the card rules lose some of their charm in certain aspects."

Liu Jisheng mused.

"One can only say this card rule is a blessing for the unlucky and also for strategists."

"People see what they see, the wise see wisdom."

Li Pu didn’t think it was as bad as Liu Jisheng put it.

Anyway, he quite liked cubic cards, where at the card table, winning or losing depends solely on soft and hard strength rather than luck.

Hard strength refers to the card deck, and soft strength refers to the card player’s skills and psychological strategy aspects.

After sharing a few thoughts, the three continued to read on.

[Update Content 2]: Increased card deck score limit to 3 times the original.

"I see."

Li Pu was just wondering about a question earlier, looks like this update is a supplement to the previous one.

According to Update Content 1, the score limit of a 6+1 match was only 70 points, while a card has 100 points of health.

In this case, even if all seven cards are revealed at the start, the attack power is only 70 points.

Not even enough to kill a card that isn’t defending, severely slowing down the match rhythm, providing a good survival environment for players who like turtle tactics, eliminating strategies like strong attack or burst flow.

Now with the increased card deck score limit, it’s clearly to prevent such situations from happening.

With the score limit raised, averaging out means each card has 30 scores which translates to 30 points of attack power.

In a 6+1 match, revealing the first line at the start gives a total attack power of 90 points. If paired with some skills, under smooth circumstances, it’s enough to instantly remove an opponent’s first line card.

Having played so many cards, Li Pu feels that in 6+1 and 9+1 matches, being able to make the opponent’s card exit or become near-death in the first action turn is a healthier rhythm.

So he opened his card panel, taking a look at the two cards he thought of earlier.

[Beast Lord]

Furious, 25→40 points, S

Attack 30→40, 150/150

[Beast Lord’s Might - Passive]: Beast Lord has an extra 50% health, and deals +20 damage when attacking beast cards.

[Dragon Thought Body - Passive]: Beast Lord receives no more than 30 damage per single hit.

[Red Lotus Shock - 30 health]: Beast Lord deals 50→60 damage to a target, causing it [Fear].

[Red Lotus Sweep - 50 health]: Beast Lord deals 50 damage to up to three targets in a line.

([Fear]: Target can only [Defend] next turn)

"Hmm..."

Li Pu didn’t know whether this was beneficial or harmful for him, he needs to practice on the card table to understand.

Then looking at [Dragon Thought Body].

[Dragon Thought Body]

Chasing Wind, 0→20 points, S

Attack 20, 50/50, 0/5

[Formless Object - Passive]: Dragon Thought Body can be placed anywhere.

[Piercing Power - Passive]: Damage dealt by Dragon Thought Body ignores [Defend], damage immunity, shield.

[Dragon Thought Body - 0 energy]: Damage received by Dragon Thought Body is reduced by 50%, consumes 1 energy every turn when activated.

[Desire for Gluttony - 1 energy]: Dragon Thought Body selects a target, entering [Feasting] state, consuming 1 energy each turn, if the target exits the field, health is restored to full.

([Feasting]: Dragon Thought Body’s health +100%, cannot [Attack] or [Defend], occupies target card position causing [Imprisonment] state, makes target lose 35% health each turn)

This card hasn’t changed much, except going from 0 points to 20 points.

Overall, it’s rather harmful.

"Actually, the impact of this change isn’t very big."

"Many of our cards with a dozen points often have 20 attack power."

"So the change in score isn’t large, anyway the score limit increase is enough to compensate."

"Moreover, take a look at my card."

Fu Dusheng said while pulling out one of his cards.

[Skeleton Master]

Wise, 12→30 points, B

Attack 0, 70/70, 3/3

[Weak Skeleton - Passive]: Skeleton Master’s health -30, attack power -30.

[Soul Capture - Passive]: Whenever a living card exits the field, Skeleton Master recovers 1 energy.

[Skeleton Summoning - 2 energy]: Skeleton Master can summon a [Skeleton Minion] to an empty card position.

"Support cards still have little attack power."

This situation appeared not just with [Skeleton Master],

Li Pu and Liu Jisheng also went through their other cards.

They found that the situation is indeed as Fu Dusheng described.

Support cards, though their scores are increased, tend to have a negative effect reducing base attack power.

Whereas aggressive cards may have a positive effect increasing base attack power.

For instance, his [Bang-Bang Dragon General].

[Bang-Bang Dragon General]

Breaking Momentum, 12→30 points, S

Attack 30→30+10, 100/100, 0/6

[Bang-Bang Dragon Claw - Passive]: Bang-Bang Dragon General’s normal attack is a double hit, each hit is 50% of attack power, plus 5 extra damage, additionally recovers 1 energy point.

[Bang-Bang Dragon Claw - Passive]: Bang-Bang Dragon General gains +10 attack power, normal attack is a double hit, each hit is 50% of attack power, plus 5 extra damage, additionally recovers 1 energy point.

Overall, even if scores are the same, the gap between different grades of cards is quite significant.

An S-level card deck facing a D-level card deck, although the total attack power is equal, the methods available to the S-side are much more numerous than the D-side, creating an existing and substantial advantage.

[Update Content 3]: The base health of trump cards is fixed at 200 points.

"200 points of base health is actually sufficient."

The difference in this revision from before is minimal.

In a 9+1 match, the trump card has 300 points of base health.

Generally, when two players of similar skill reach the point of revealing trump cards, regular cards are mostly used up, whether in 6+1 or 9+1 matches, the situation is similar.

[Update Content 4]: Players can possess multiple of the same card.

There’s not much to say about this, the cubic card metaverse has already taken the lead, they are just following suit.

But when the three shifted their focus to the last update content, their expressions froze.

A brand new mechanism has appeared.

[Update Content 5]: Adds additional card position—scene card.

Scene cards have no score, health, or attack power.

They are placed outside the playing field with their own exclusive card position space.

Like other cards, they also have three substitute positions, which can be replaced during the substitution phase.

Liu Jisheng: "The emergence of this new mechanism is indeed going to bring major changes to the card game."

Fu Dusheng: "Scene cards, what will their specific effects be?"

Li Pu: "Hey, hey, where do we get scene cards?"

Only Li Pu noticed the key point.

However, they soon found the answer in the cubic card panel.

Turns out the way to get these cards is not from the monsters,

but from—their card deck.

...

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