Game Maker: Starting by Healing the Players

Chapter 672 - 672: Boss Lucas is a Straight Shooter

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Before this, many players actually didn't expect Lucas to respond.

In past games, Lucas rarely revealed any details about future games.

He even seldom explained hidden Easter eggs in games that had already been released.

For example, in Dark Souls and Bloodborne, many players are still discussing what the game's story is about to this day.

But this time, Lucas directly confirmed on his official blog that Elizabeth would survive and that the game would have a good ending, which greatly surprised many players.

However, they were also very happy. Although Boss Lucas sometimes made them feel so awkward they couldn't speak.

There was one thing they believed in.

That is, Lucas never lied. Since he said the game's ending wouldn't be disappointing, there would surely be a corresponding good ending.

Since he said Elizabeth was alive and would appear in the next game, BioShock: Rapture, then Elizabeth was definitely still alive.

These two points made players very happy and led to a lot of discussion online.

'So, Elizabeth won't be the protagonist in the next installment? Will players be adventuring with a new character?'

'Actually, thinking about it this way, it's actually quite good. At least Elizabeth will have a good ending.'

'Yeah, Lucas has shown a little mercy this time.'

While the players were discussing amongst themselves, and some long-time players familiar with Lucas felt something was a little off, most players remained very optimistic.

During this period, more content from BioShock Infinite was gradually uncovered by players.

For example, the box that the Luth family gave to Booker at the beginning of the game, which had the inscription of Splicer soldiers' affiliation.

Next to the dead person in the lighthouse, on the bottom right of the map on the wall, a sticky note from Zack was pinned, signed 'C'.

This proved it was sent by Comstock, and it read, "Be prepared, he is coming, you must stop him." This was clearly an assassin arranged by Comstock in advance.

Also, in the coin-tossing mini-game at the beginning in Columbia, the Booker controlled by the player was the 123rd person to toss a coin, and the blackboard carried by the Luth family had 122 drawings on it.

This indicated that 122 Bookers had come here to toss coins before.

It also proved that the Luth duo had attempted to reset the parallel world 122 times.

As these details were continuously unearthed, players also held high expectations for the upcoming BioShock: Rapture, especially after Lucas's wave of official blog "reveals."

Compared to the players' anticipation, at the Nebula Games office, Lucas was wrapping up some work on BioShock: Rapture.

"Boss Lucas, this ending is just too..." Hector's expression was a mix of amazement and awkwardness.

As someone involved in the game, Hector was naturally very familiar with BioShock: Rapture.

The game's levels, cinematics, and story development were all clear to him, which was precisely why he felt so awkward.

Because even though he already knew, when he personally experienced one of the plot points within the game, he still felt a pang of unease.

Just like the story of BioShock Infinite, this sequel, titled 'Rapture,' was incredibly stunning in its plot arrangement.

The flying city of Columbia, the giant mechanical Songbird, and other elements that were somewhat difficult for players to understand in BioShock Infinite were all explained in the sequel.

It was like a Mobius strip, bringing the entire story to a perfect, closed loop.

If video games are art, then among the many works Nebula Games has produced to date, BioShock Infinite could definitely rank among the best.

However, there was just one thing that made Hector feel awkward.

That was the fate of the characters in this game. Hector wondered if, once it was released, angry players might show up to give them some "friendly greetings" to boost their spirits.

"What's wrong with the ending? Isn't it good? While there's a bad ending, there's also a good ending! And unlike Red Dead Redemption: Redemption, where Arthur Morgan is definitely dead regardless of the ending, there's a complete survival ending here!" Lucas said with a smile.

"No! Boss Lucas, I'm talking about Elizabeth and Booker!" Hector said, looking awkward.

"Ah, that! Elizabeth isn't the protagonist, and there is indeed a role for Elizabeth in the next installment. Haven't I made that clear to the players?" Lucas said with a smile.

Hearing Lucas's words, Marcus, Anna, and others nearby were speechless.

Indeed, Boss Lucas was a straightforward person, but the players' interpretations of his words always seemed to deviate.

"It's fine. The new headquarters will be ready in another two months, and our security is top-notch in the gaming industry right now."

Hearing Hector's words, Lucas patted him on the shoulder with a chuckle.

Of course, this was just a joke.

After all, players were generally very friendly.

Tragedy, in itself, wasn't entirely a tragedy.

But this was an inevitable ending for the BioShock story.

Unlike games like Uncharted, which are considered popcorn entertainment.

The story and background of BioShock meant that it wouldn't have a completely happy ending.

Just like Arthur Morgan and John Marston in Red Dead Redemption: Redemption.

Without death and sacrifice, the depth and impact of the game's plot would be diminished.

Some types of games don't necessarily need to be tragedies.

But for some types of games, their stories and settings are destined to be tragic.

Clearly, the setting of BioShock Infinite, which spans the entire BioShock series, and this theme, meant that a touch of sadness would further elevate the game.

And while Lucas was speaking to his team at Nebula Games.

Some information and content about BioShock: Rapture were also being presented to players as a warm-up.

Although not much was shown in this newly released material, it was enough to make the players extremely excited.

Because in this new released material, they once again saw the girl who had been haunting their dreams: Elizabeth.

And in the publicly released video, Elizabeth appeared before them with a brand new look.

(End of this chapter)

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