Game Maker: Starting by Healing the Players

Chapter 673 - 673: Where is My Elizabeth?

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For many players, after playing BioShock Infinite, there were two main things they cared about.

The first was what would happen to their beloved Elizabeth.

The second was what kind of place the underwater city they saw at the end of the game was.

In the content preview video released before the game, players knew these questions would be answered in this installment.

The incredibly grand Rapture city, flashing neon signs, and passing by massive undersea creatures.

The video quickly cut to the interior of Rapture, with

blood, corpses, and lunatics.

The background music was so eerie.

On a dark street, a little girl with red eyes, holding a syringe, turned and spoke to a huge 'monster' in a diving suit.

A series of fragmented clips, then the scene cut to a crashed airplane.

As the plane plunged into the sea, a faded yellow letter from Zack slowly magnified.

But the text on it was blurry. In the next moment, the game camera instantly moved into a dimly lit small room.

"Give me my daughter back! No!"

A roar came from the darkness. Countless players who had played BioShock Infinite felt a jolt.

They recognized it: that was Booker's voice!

What was going on?

But hadn't Elizabeth killed Booker in BioShock Infinite at the very beginning?

Accompanied by a coughing sound, the scene appeared.

The door in the darkness was pushed open.

A mature woman in an OL outfit walked in.

"What do you want?"

"Help me light my cigarette first, and then we'll talk, okay?"

As Booker's hand ignited a flame, the woman, her back to the camera, slowly turned around.

Countless players were thrilled.

"What's your name, miss?"

"Elizabeth…"

Then the screen went black.

............

This promotional video immediately sparked heated discussions among players.

Although the content of the video wasn't very long.

For the players, what was shown was more than enough.

And what surprised them the most was that Elizabeth's appearance in the video was completely different.

She had become more mature.

Especially Booker's line.

"Give me back my daughter."

Moreover, Booker in the game didn't seem to recognize Elizabeth.

"It's obvious! This is a parallel world! The original Booker is dead, but not all parallel world Bookers are necessarily dead."

"But the crucial question is, is this Elizabeth still the Elizabeth we know?"

"I can't understand it at all!"

"It's no wonder you can't figure it out! The story of BioShock, as well as its background, is quite deep."

Players were discussing all sorts of things online, but most of them had many questions.

But that was normal. It would be wishful thinking to understand the story of BioShock from just one preview video.

After all, this game involved all sorts of elements.

Religious authority, utopia, quantum mechanics, and many other complex ideas that were not easy to grasp.

But no matter what, the only thing that made players very excited.

Was that Elizabeth still had a role to play in the game.

Knowing that much was enough.

Especially Elizabeth, who had a new look again, made people want to praise her.

Why worry about so much?

Just for Elizabeth, I have to buy, buy, buy!

Not buying would make me less than human!

.........

More than a week later, BioShock: Rapture was successfully unlocked after Infinite.

Many long-awaited players entered the game immediately.

The forums were filled with an atmosphere of joy and celebration.

"Will Elizabeth and Booker finally be reunited and live together?"

"They should. Elizabeth can probably retire peacefully."

"But is the Booker from the original world really dead?"

"We don't know that. Perhaps he's not really dead. Just like Lutece and Mrs. Comstock, from a biological perspective they're dead, but from a cognitive perspective, they were still alive."

Many, many players had a very optimistic outlook on Rapture, the concluding chapter of BioShock.

Ben, also a devoted player, entered the game at the first opportunity.

Just as Zack complained that Elizabeth was more useful than him, a lousy teammate, Ben felt the same way while playing. He thought that with Elizabeth as a teammate, he wouldn't always be stuck in the beginner pool in his multiplayer games.

His score couldn't go up because Zack wasn't good enough!

In such a situation, Elizabeth's thoughtfulness further deepened his affection for the character.

"Boss Lucas's works always use a pattern of joy and sorrow. Booker's death in the previous game was the sorrow, so according to this logic, BioShock: Rapture should be the joy." Ben speculated in his heart.

"But it's a bit of a contrast. The opening scene of Infinite was a small boat, but the game map was a city in the sky. And for Rapture, it's an airplane, but the map is an underwater city." Ben sighed.

At the same time, the game's narration appeared in Ben's ears.

"1960, mid-Atlantic…"

"This timeline seems to be after BioShock Infinite!"

Looking at a letter on the black screen, Ben showed a hint of surprise.

Then the game showed a scene inside a cabin, and the protagonist's name appeared: Jack.

This surprised Ben a little. Changing the protagonist?

Sitting in his seat, Jack held a burning cigarette butt.

Then Jack's inner monologue could be heard.

"They told me: Son, you are a special person. You are destined for great things."

"You know what? They were right."

As he spoke, Jack took out a gift box from the nearby luggage.

A note was attached: To Jack, Mom and Dad love you… Could you please… don't open until…

At this moment, the screen went dark. Suddenly, Ben heard the sound of gunfire, explosions, and screams.

When the picture resumed, it was the ocean.

The plane crashed, and Jack was the sole survivor, falling into the sea.

In the distance were the wreckage of the plane and an extremely bright, huge lighthouse.

"A familiar scene!"

"Starting with a lighthouse, just like before."

Approaching the lighthouse on the surface of the sea, Ben looked around.

Unlike the lighthouse in BioShock Infinite, the interior of this lighthouse wasn't so creepy.

A giant male statue stood in the center of the lighthouse, with a banner hanging on it.

It read: Humanity is the god that rules all.

"Columbia, the city in the sky, was flying up; now Rapture is diving down!"

Below the statue, a conspicuous submersible was parked.

Clearly, to reach Rapture, located at the bottom of the sea, one needed to use this submersible.

And Ben had already experienced this in BioShock Infinite.

Entering the submersible and pulling a switch.

A cheerful BGM started playing.

A promotional video for the city played on the submersible's screen.

A man named Andrew Ryan appeared on the screen, introducing the submersible's destination to the passengers: Rapture.

He said it was a utopia for scientists and artists.

The labor of everyone would not be exploited by religious or political systems.

As Andrew Ryan explained.

Rapture's high-rise buildings appeared outside the submersible's window.

The underwater city of Rapture, in terms of visual impact, was no less impressive than the sky city of Columbia was back then.

Although the game had just begun, Ben felt his attention was completely captivated by the deep-sea metropolis before him.

"Another utopian city, I feel like Rapture won't be a good place either."

Ben mused.

Although the game had just begun, with his previous experience in the sky city of Columbia.

Ben had no high expectations for this Rapture.

And it wasn't just for BioShock.

In movies, TV shows, novels, or games, whenever a utopian city is involved, there's bound to be darkness behind the prosperity.

After all, utopia, such a city, can only exist in ideals.

"But… where is my Elizabeth?"

After a moment of reflection, Ben discovered a rather significant problem.

(End of this chapter)

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