Game Maker: Starting by Healing the Players

Chapter 719 - 719: Who's the Support Here?

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For players, sometimes even the wrong item build is better than being completely clueless.

A game can actually be played in many different ways.

The professional competitive scene is one way to play, high-level matches are another, the middle tier that's not the best but better than the worst is yet another, and the lowest rank, the "fish fry" matches, are a different way altogether.

And all players, whether they're experienced or casual, are confused when they first start a game that has depth.

At this point, a detailed item guide is quite essential.

As for the purpose of buying these items, or when to buy which items, that's something players consider later as their understanding of the game deepens.

And when players start thinking about these things, their skill levels have already diverged.

Players who don't want to think too much and just follow the recommended item builds will naturally get teammates and opponents of the same skill level.

Players who want to improve will slowly climb towards higher ranks.

Thus, the in-game experience is also divided into different tiers based on player rank.

However, it's clear that players in the game right now aren't feeling the difference; they're mostly just enjoying the fun aspects of Dota from other places, like constantly developing their heroes and killing opponents.

As a remote creep fell, both Zack and Hannah's heroes simultaneously leveled up to six.

As first-time Dota players, even though the tutorial mentioned the difference between support and core roles, clearly, players at this stage couldn't understand what a support should do, like pulling creeps, roaming, or letting the core get experience.

Hannah stayed with Zack in lane the entire time, casting spells and then hiding to the side while he last-hit.

So, their experience gain was quite balanced.

With a general understanding from reading the skill descriptions, Zack hit level six and immediately cast his ultimate, Dragon Form.

"Slayer, it's all yours!" As the skill line played, Davian transformed into a bronze-colored giant dragon in the game.

"Everything is within my sight, all are mere ants!" He immediately cast Dragon Tail towards the Sven, the Sweedish melee hero who still had two-thirds of his health, stunning him in place.

Although this hero is a Strength hero, and he used an armor-boosting skill when harassing earlier, he was clearly easier to kill compared to the Wind Ranger next to him.

This was because Zack and Hannah had previously tried to kill the Wind Ranger, but when she was almost dead, she activated a skill that greatly increased her movement speed and made her attacks miss constantly.

"Face the same fate as your kingdoms!" After the stun, Zack decisively followed up with Fire Breath, reducing Sven's health to only half.

"Quick, use your skills!" Zack quickly reminded Hannah next to him.

"Oh, oh, oh!" Hearing Zack, Hannah clicked on the system-recommended Arcane Boots, increasing her mana.

Even though it was her first time playing and she didn't fully understand many things, having played Warcraft, World of Warcraft, and many other games, Hannah clearly had her own understanding.

That is, she didn't immediately rush to cast her stun skill, Fire Blast, but instead cast Ignite first, and only cast Fire Blast when Zack's Dragon Tail stun was about to end.

"We are geniuses!"

"Of course!"

Fire Blast, Multicast!

As the Ogre Magi's voice rang out, Zack saw two fireballs appear above Sven's head, and then the Sven, who had just over 300 health, was instantly vaporized.

"What the heck! What kind of damage is that!?" Zack's eyes widened!

What kind of absurd damage was this!

His skill points were following the system's recommendation: two points in Dragon Bloodlust, two in Fire Breath, and one in Dragon Tail.

But Hannah's Ogre Magi, though focusing on Fire Blast, only had one extra level in it.

How could the damage be so ridiculous!

Are you the core, or is he the core!?

Shouldn't the core deal more damage?

And what was this multicast thing?

As he was speaking, a notification suddenly appeared on the screen: the Ogre Magi had killed the Wind Ranger.

DOUBLE KILL!

The notification sound echoed throughout the field, and a "Double Kill" prompt appeared in the center of everyone's screen, along with Hannah's ID name and hero icon.

"Huh? How did Wind Ranger die too?"

Seeing the kill experience, and the bounty she received, Hannah was a little confused.

"I think she died from your second skill, Ignite," Zack said uncertainly.

"Oh, I see!" Hannah suddenly understood, and then happily looked at the 700 gold she had. She opened the shop interface and, from the system recommendations, bought an item called Hand of Midas, an acceleration glove.

Compared to Hannah's delight, Zack was a bit unsettled.

He was starting to doubt if the game's hero role labels set by Boss Lucas were wrong.

Why did the damage from this Ogre Magi feel higher than his Dragon Knight's!

And more importantly, his Dragon Knight was level 6, while Hannah's Ogre Magi, after getting a kill on Sven and the Wind Ranger dying from Ignite outside of her experience range, solely earned the kill on Wind Ranger. This kill experience directly boosted Hannah's Ogre Magi from level 6 to level 7.

So, who was the support, exactly? Zack was completely speechless as he last-hit.

However, Hannah was happily relishing this kill, which brought her not only gold and experience but also strong positive feedback from the system.

In the game, besides the first blood and first kill, there are additional voice prompts for kill streaks and cumulative kills.

In addition to this, heroes in the game have very special interaction lines.

For example, after she killed Wind Ranger and Sven, the Ogre Magi in the game would ask and answer questions to himself.

Although the hero's lines were a little silly, they still made her very happy.

Secondly, there was the sense of presence. Even though she was playing support in the game and didn't get a single last hit in lane, she could still cast spells and assist in attacks. Compared to being a mindless mining machine in Warcraft back then, the game experience had greatly increased.

And this act of controlling a hero, protecting their own core while they farm, gave her a feeling of raising a son.

In the early game, ensuring their son, no, the core, diligently farmed to gain economic advantage and improve their combat power, and then when the core became powerful, they would support them in their old age.

Of course, since it's a competitive game, Hannah guessed that sometimes the "son" they raised might not be effective, or might even turn into a rebellious son.

(End of Chapter)

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