Game Maker: Starting by Healing the Players

Chapter 720 - 720: Who's the Support, Don't You Know?

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"Your level is way too high! And how did you get such good gear?"

Zack, who had just reached level 16 and managed to get the Aghanim's Scepter for his Dragon Knight with recommended gear, looked at Hannah's Ogre Magi next to him.

By this time, her Ogre Magi was already level 18 and had learned its level three ultimate.

And its equipment was also quite luxurious: Arcane Boots, Hand of Midas, Force Staff, Magic Wand, and a Spirit Nodule.

His own Dragon Knight only had Power Treads, Aghanim's Scepter, Blink Dagger, and a Maelstrom. He was just short of gold to get an Hyperstone.

During the laning phase, he thought this Ogre Magi would only be strong in the early game.

After all, if a support isn't strong early on, how can they protect their core through the early game and into the late game?

But by the mid-game, he realized something was off.

The Ogre Magi in Hannah's hands, ever since getting the Hand of Midas.

When using Hand of Midas to "gold farm" creeps, it could actually trigger the hero's ultimate, Multicast, to target two units at once. At level three, it could even target three units.

Besides turning a unit into 160 gold, the Hand of Midas's most important function was its ability to multiply the experience gained from a unit by 2.1 times.

And the cooldown for this item was only 90 seconds.

Furthermore, Multicast could also trigger its associated skills.

The Ogre Magi, at level 18, cast Ignite on a Windranger who was still at half health and had Windwalk activated.

Under Zack's bewildered gaze, a "x4" sign appeared above the Windranger's head.

"Boom! Boom! Boom! Boom!"

Four consecutive blasts, and the half-health Windranger was instantly killed.

A deep voice echoed across the entire map: "Like a God."

Seeing the "Blue Fatso" (referring to the Ogre Magi) had already gotten nine kills in a row, Zack couldn't help but feel speechless.

Looking at their attributes, his own Dragon Knight had a talent that added armor, yet his armor was only 6 points higher than the opponent's.

As for health, despite having Power Treads, Aghanim's Scepter, Maelstrom, and two Strength Bands he hadn't sold yet, all of which provide health, he only had 400 more health than the Blue Fatso.

This kind of hero is a support?

He found it incredibly absurd!

"Why do you keep blessing me with Bloodlust? Don't you need mana? I already have the buff, you don't need to cast it on me. There's still two-thirds of the duration left." Zack asked strangely, seeing the Blue Fatso cast Bloodlust on him again.

Ever since the laning phase ended, why did it keep casting Bloodlust on him?

This skill couldn't stack!

Zack finally couldn't hold back his confusion any longer.

Hearing Zack's words, Hannah, sitting next to him, rolled her eyes: "You don't know anything! I'm setting up kills."

As she spoke, Hannah, seeing the Bloodlust that didn't trigger Multicast, walked towards Zack, who was farming creeps, and cast the Hand of Midas skill: Gold Farm.

As Zack looked on in confusion, four creeps in the wave in front of him instantly turned into a pile of gold that flew towards the Blue Fatso.

At the same time, the Blue Fatso directly leveled up to 19.

"Four times the joy, so satisfying!" Hannah said happily.

"That works!? You managed to trigger four times with such a low chance!?" Zack was shocked.

He could understand a double Multicast, as there was a 75% chance.

But this quadruple Multicast, according to the description, only had a 35% chance!

"A non-royal player can never experience or understand the joy of a royal player, and a royal player cannot understand the surprise of a non-royal player," Hannah said indifferently, casting Ignite on the last remaining creep in the wave and killing it.

Hearing Hannah's words, Zack's face darkened.

She hit a nerve!

"Aren't you support!? Why are you stealing my last hits!" But he quickly changed the subject and tried to start a "trial."

"Support? Look at our levels, who's the support, don't you know?" Hannah pinged Zack's level, then her own.

Zack: ...

...

Five people on three lanes, and generally, no one went to other lanes.

At the same time, in the easy difficulty bot match, the bots wouldn't group up in the middle lane. So the Storm Spirit, Mirana, and Terrorblade, the three random players, were just like Zack and Hannah, playing on their own lanes and had no intention of going to other lanes.

As time went on, even though they were not accustomed to the last hitting mechanic and mostly just last hit when they could, and since the AI didn't buy items, everyone's levels and equipment gradually allowed them to crush the computers.

Later on, Zack's Dragon Knight, after getting Aghanim's Scepter and transforming into a Giant Ice Dragon, combined with the Blue Fatso's Bloodlust, could only be described as a "sky-obscuring" torrent, reminding him of the Black Dragon Princess in World of Warcraft.

The only thing Zack complained about was that he couldn't steal kills from Hannah's Blue Fatso next to him.

Although after getting his items, he was tanky with good damage and could even attack enemies under enemy towers.

But compared to the Ogre Magi with its Multicast, as long as the latter paid attention to the enemy heroes' health, a single Ignite would basically take them down if it triggered Multicast.

In the end, his Dragon Knight's score was 7-0-21, while Hannah's Ogre Magi was 13-0-13.

However, what impressed Zack the most wasn't his Dragon Knight, but the Storm Spirit in the middle lane and the Terrorblade in the bottom lane.

Never mind the Terrorblade; with its illusions and Metamorphosis activated, it looked quite terrifying.

But the Storm Spirit in the middle lane was also terrifying. The player had followed his initial instructions, tried out all the skills, and settled on using two skills constantly: Sleight of Fist and Overload.

As for equipment, the player directly copied his Dragon Knight's item build, except they swapped Hyperstone for a Daedalus. The rest of the items couldn't be said to be identical, but they were basically the same.

However, their damage output was much more terrifying than his. His transformation into a Giant Ice Dragon looked impressive, but his damage was sustained damage, like slicing meat with a blunt knife.

The Storm Spirit, with three Ball of Fire under Sleight of Fist, melted enemy heroes in a few hits, outputting explosive damage.

"Dragon Knight bro, your recommendation is awesome! This Storm Spirit build is amazing!" the Storm Spirit player said happily as the enemy's base exploded.

"My Terrorblade is also super strong, it's just that the cooldown of the third skill is too long, longer than my ultimate," the Terrorblade player also said happily.

"Just average, average," Zack replied with a cheerful smile.

In the end-of-battle screen, Zack happily looked at the related data.

In Dota, the related data displays are very rich.

Physical damage, magical damage, pure damage, damage to buildings, damage taken, healing done, gold per minute, experience per minute, total experience and gold at different minute marks, etc., all appear on the settlement screen.

It even shows when items were purchased, each player's skill build, and various items bought by supports, which are all clearly visible.

Even someone who didn't experience the match firsthand could roughly deduce the entire process of the battle from this data and roughly identify the key turning points for winning or losing.

Although many players might not carefully look at this data, such detailed data is still very useful.

For players who performed poorly, if they don't see this data, they won't know where they played badly, and thus won't know how to improve.

And for the players who performed the best in the game, this data also serves a good purpose: to shift their inner frustration and make themselves feel better.

Even if they lose, they can still drag the progress bar to the ten-minute mark and say to others: "Look at my gold at ten minutes."

Then sigh, indicating that they had done their best in this match, performing at their absolute peak.

(End of Chapter)

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