The game has become a real alternate world
Chapter 1335 - 884: Congestion
Chapter 1335: Chapter 884: Congestion
The Warship Port, this steel marvel that rose from the "Expeditioner," has now expanded into an overwhelming colossus.
It was once just a warship, forming a temporary port camp when it landed on land.
But now.
It has become a giant port city.
It crazily stretches along the coastline, far exceeding the initial planned boundaries.
The golden dome that once symbolized order and shelter—the floating Iron Flower Structure.
Now, though still hanging high above the city center, its light continuously purifies the air in the Core Area, soothing the weary Spirit.
Within the barrier, it can well remove the faintly pervasive energy aura of madness from the whole continent.
But its coverage has long been left behind by the city’s expansion.
The dome’s originally large range, at its initial opening, had positioned the Warship Port at the city’s side edge at most.
Now, it can no longer completely cover the entire city.
Outside the dome is a chaotic and urgently cobbled together scene.
Endless temporary tents spread like a sprawling blanket, prefabricated modules and various building materials piled like hills of steel.
The air is filled with unpurified dust, the smell of sweat, and the occasional whiff of burning scent drifted from distant battlefields.
Only in the Core Area covered by the Iron Flower, the solid buildings erected by the Structure’s incredible building power in just two or three years, are the true visceral and skeleton of this "city."
But now they are already stuffed full with surging crowds and functionalities, unable to fit an inch of gap.
This city is too crowded.
Even being this large, it still appears extremely congested.
The daily influx of people has already exceeded what it can bear.
Congestion and chaos are inevitable.
At the city core, adjacent to the now expanded several times deep-water port area, the initial huge ship "Expeditioner" which served as a base, "erected" from the sea onto the land, stands like a silent steel mountain.
Surrounding it is the heart of Tariel Continent’s expedition action.
The Night Watcher’s task hall, still using the Adventurers’ familiar "Adventurer’s House" style, with flickering light screens.
The massive expedition team comprehensive service station, solving various issues related to the expedition teams, including the formation and reception of new expedition teams.
The core hub for task allocation in the Development Zone, daily tasks include negotiating with various adventurer groups and groups representing different forces, while evaluating their Development Zone.
Besides that, countless office agencies representing different departments or organizations are clustered here.
Outside each building with a similar function, despair-inducing long queues—mercenaries, adventurers, merchant representatives, laborers, civilians seeking opportunities...
People of all kinds gather here, handling everything from task settlement, material supply, identity registration to dispute arbitration.
The port is even more overcrowded.
The iconic Night Watcher’s iron transportation giant ships docked in the deep-water area like sleeping sea beasts, but mixed among them are all kinds of wooden sailboats and Magic-driven ships from noble lords, Commerce Associations, and even small countries.
They crowd the berths, some even anchoring offshore waiting.
The entire Warship Port is like a burlap sack stretched to its limit, every inch of space, every processing node is under unimaginable pressure.
This city’s potential, within just a few years, has been utterly squeezed dry by the avalanche of crowds and resources.
Further expansion holds no meaning.
So many people come because the scale of expedition teams grows larger and larger each time.
The expedition teams already have a fourth phase.
Mainly because the messages of expedition teams spread all over the world, successful stories abound.
Ordinary Adventurers turned into nobles, possessing territories and whatnot, driving them insane.
More and more people arriving here naturally leads to increasing congestion.
Outside the Adventurer’s House, a snake-like queue slowly wriggled.
The people here either accumulate enough merit to upgrade their Adventurer Level or exchange rare resources.
Or they are preparing to form a new adventurer group and complete the registration process.
The air is filled with the scent of sweat, leather, and faint annoyance.
"Tsk, this damn place is getting more and more crowded!"
A Warrior with a weathered face, carrying a heavy Tower Shield, wiped the sweat from his forehead and couldn’t help but complain.
"Queuing for task handover, queuing for supplies, even to fart you almost have to queue! I heard another whole batch of new Development Zone crew arrived yesterday?"
The young man in relatively new Leather Armor ahead of him, seemingly new here, replied: "What can you do about it? Brother! The news of those who followed the Night Watchers in fortune has already gone wild outside.
"Even my poor backwater heard about some mercenary corps digging out a rich Demon Crystal vein here, someone else found ancient relic treasures... Who wouldn’t be tempted hearing that?
"Besides," a hint of eagerness flashed in the young man’s eyes, "becoming an Adventurer, at least you can receive the Night Watcher’s basic Blessing, build a solid body, become stronger, have some self-defense skills, isn’t that more substantial than being a powerless Farmer outside, just dreaming strong?"
This is the truth, without room for any rebuttal.
Many around in the queue nodded silently; these words hit the mark in their hearts.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
ReportUse arrow keys (or A / D) to PREV/NEXT chapter
Loading comments…